/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ViewerBaseOperation_h #define _COM_ViewerBaseOperation_h #include "COM_NodeOperation.h" #include "DNA_image_types.h" #include "BLI_rect.h" class ViewerBaseOperation : public NodeOperation { protected: float *m_outputBuffer; float *m_depthBuffer; unsigned char *m_outputBufferDisplay; Image *m_image; ImageUser *m_imageUser; void *m_lock; bool m_active; float m_centerX; float m_centerY; OrderOfChunks m_chunkOrder; bool m_doColorManagement; bool m_doColorPredivide; bool m_doDepthBuffer; public: bool isOutputOperation(bool rendering) const { return isActiveViewerOutput(); } void initExecution(); void deinitExecution(); void setImage(Image *image) { this->m_image = image; } void setImageUser(ImageUser *imageUser) { this->m_imageUser = imageUser; } const bool isActiveViewerOutput() const { return this->m_active; } void setActive(bool active) { this->m_active = active; } void setCenterX(float centerX) { this->m_centerX = centerX;} void setCenterY(float centerY) { this->m_centerY = centerY;} void setChunkOrder(OrderOfChunks tileOrder) { this->m_chunkOrder = tileOrder; } float getCenterX() { return this->m_centerX; } float getCenterY() { return this->m_centerY; } OrderOfChunks getChunkOrder() { return this->m_chunkOrder; } const CompositorPriority getRenderPriority() const; void setColorManagement(bool doColorManagement) { this->m_doColorManagement = doColorManagement; } void setColorPredivide(bool doColorPredivide) { this->m_doColorPredivide = doColorPredivide; } bool isViewerOperation() { return true; } protected: ViewerBaseOperation(); void updateImage(rcti *rect); private: void initImage(); }; #endif