/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ViewerOperation.h" #include "BKE_image.h" #include "BKE_scene.h" #include "BLI_listbase.h" #include "BLI_math_color.h" #include "BLI_math_vector.h" #include "BLI_utildefines.h" #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "WM_api.h" #include "WM_types.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" namespace blender::compositor { ViewerOperation::ViewerOperation() { this->setImage(nullptr); this->setImageUser(nullptr); this->m_outputBuffer = nullptr; this->m_depthBuffer = nullptr; this->m_active = false; this->m_doDepthBuffer = false; this->m_viewSettings = nullptr; this->m_displaySettings = nullptr; this->m_useAlphaInput = false; this->addInputSocket(DataType::Color); this->addInputSocket(DataType::Value); this->addInputSocket(DataType::Value); this->m_imageInput = nullptr; this->m_alphaInput = nullptr; this->m_depthInput = nullptr; this->m_rd = nullptr; this->m_viewName = nullptr; flags.use_viewer_border = true; flags.is_viewer_operation = true; } void ViewerOperation::initExecution() { // When initializing the tree during initial load the width and height can be zero. this->m_imageInput = getInputSocketReader(0); this->m_alphaInput = getInputSocketReader(1); this->m_depthInput = getInputSocketReader(2); this->m_doDepthBuffer = (this->m_depthInput != nullptr); if (isActiveViewerOutput()) { initImage(); } } void ViewerOperation::deinitExecution() { this->m_imageInput = nullptr; this->m_alphaInput = nullptr; this->m_depthInput = nullptr; this->m_outputBuffer = nullptr; } void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/) { float *buffer = this->m_outputBuffer; float *depthbuffer = this->m_depthBuffer; if (!buffer) { return; } const int x1 = rect->xmin; const int y1 = rect->ymin; const int x2 = rect->xmax; const int y2 = rect->ymax; const int offsetadd = (this->getWidth() - (x2 - x1)); const int offsetadd4 = offsetadd * 4; int offset = (y1 * this->getWidth() + x1); int offset4 = offset * 4; float alpha[4], depth[4]; int x; int y; bool breaked = false; for (y = y1; y < y2 && (!breaked); y++) { for (x = x1; x < x2; x++) { this->m_imageInput->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest); if (this->m_useAlphaInput) { this->m_alphaInput->readSampled(alpha, x, y, PixelSampler::Nearest); buffer[offset4 + 3] = alpha[0]; } this->m_depthInput->readSampled(depth, x, y, PixelSampler::Nearest); depthbuffer[offset] = depth[0]; offset++; offset4 += 4; } if (isBraked()) { breaked = true; } offset += offsetadd; offset4 += offsetadd4; } updateImage(rect); } void ViewerOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2]) { const int sceneRenderWidth = this->m_rd->xsch * this->m_rd->size / 100; const int sceneRenderHeight = this->m_rd->ysch * this->m_rd->size / 100; unsigned int localPrefRes[2] = {static_cast(sceneRenderWidth), static_cast(sceneRenderHeight)}; NodeOperation::determineResolution(resolution, localPrefRes); } void ViewerOperation::initImage() { Image *ima = this->m_image; ImageUser iuser = *this->m_imageUser; void *lock; ImBuf *ibuf; /* make sure the image has the correct number of views */ if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) { BKE_image_ensure_viewer_views(this->m_rd, ima, this->m_imageUser); } BLI_thread_lock(LOCK_DRAW_IMAGE); /* local changes to the original ImageUser */ iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName); ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock); if (!ibuf) { BLI_thread_unlock(LOCK_DRAW_IMAGE); return; } if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) { imb_freerectImBuf(ibuf); imb_freerectfloatImBuf(ibuf); IMB_freezbuffloatImBuf(ibuf); ibuf->x = getWidth(); ibuf->y = getHeight(); /* zero size can happen if no image buffers exist to define a sensible resolution */ if (ibuf->x > 0 && ibuf->y > 0) { imb_addrectfloatImBuf(ibuf); } ImageTile *tile = BKE_image_get_tile(ima, 0); tile->ok = IMA_OK_LOADED; ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; } if (m_doDepthBuffer) { addzbuffloatImBuf(ibuf); } /* now we combine the input with ibuf */ this->m_outputBuffer = ibuf->rect_float; /* needed for display buffer update */ this->m_ibuf = ibuf; if (m_doDepthBuffer) { this->m_depthBuffer = ibuf->zbuf_float; } BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock); BLI_thread_unlock(LOCK_DRAW_IMAGE); } void ViewerOperation::updateImage(const rcti *rect) { float *buffer = m_outputBuffer; IMB_partial_display_buffer_update(this->m_ibuf, buffer, nullptr, getWidth(), 0, 0, this->m_viewSettings, this->m_displaySettings, rect->xmin, rect->ymin, rect->xmax, rect->ymax); this->m_image->gpuflag |= IMA_GPU_REFRESH; this->updateDraw(); } eCompositorPriority ViewerOperation::getRenderPriority() const { if (this->isActiveViewerOutput()) { return eCompositorPriority::High; } return eCompositorPriority::Low; } void ViewerOperation::update_memory_buffer_partial(MemoryBuffer *UNUSED(output), const rcti &area, Span inputs) { if (!m_outputBuffer) { return; } MemoryBuffer output_buffer( m_outputBuffer, COM_DATA_TYPE_COLOR_CHANNELS, getWidth(), getHeight()); const MemoryBuffer *input_image = inputs[0]; output_buffer.copy_from(input_image, area); if (this->m_useAlphaInput) { const MemoryBuffer *input_alpha = inputs[1]; output_buffer.copy_from(input_alpha, area, 0, COM_DATA_TYPE_VALUE_CHANNELS, 3); } if (m_depthBuffer) { MemoryBuffer depth_buffer( m_depthBuffer, COM_DATA_TYPE_VALUE_CHANNELS, getWidth(), getHeight()); const MemoryBuffer *input_depth = inputs[2]; depth_buffer.copy_from(input_depth, area); } updateImage(&area); } void ViewerOperation::clear_display_buffer() { BLI_assert(isActiveViewerOutput()); initImage(); size_t buf_bytes = (size_t)m_ibuf->y * m_ibuf->x * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float); if (buf_bytes > 0) { memset(m_outputBuffer, 0, buf_bytes); rcti display_area; BLI_rcti_init(&display_area, 0, m_ibuf->x, 0, m_ibuf->y); updateImage(&display_area); } } } // namespace blender::compositor