/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ViewerOperation.h" #include "COM_SocketConnection.h" #include "BLI_listbase.h" #include "BKE_image.h" #include "WM_api.h" #include "WM_types.h" #include "PIL_time.h" #include "BLI_utildefines.h" #include "BLI_math_color.h" #include "BLI_math_vector.h" extern "C" { #include "MEM_guardedalloc.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" } ViewerOperation::ViewerOperation() : ViewerBaseOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->m_imageInput = NULL; this->m_alphaInput = NULL; this->m_depthInput = NULL; } void ViewerOperation::initExecution() { // When initializing the tree during initial load the width and height can be zero. this->m_imageInput = getInputSocketReader(0); this->m_alphaInput = getInputSocketReader(1); this->m_depthInput = getInputSocketReader(2); this->m_doDepthBuffer = (this->m_depthInput != NULL); ViewerBaseOperation::initExecution(); } void ViewerOperation::deinitExecution() { this->m_imageInput = NULL; this->m_alphaInput = NULL; this->m_depthInput = NULL; ViewerBaseOperation::deinitExecution(); } void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber) { float *buffer = this->m_outputBuffer; float *depthbuffer = this->m_depthBuffer; if (!buffer) return; const int x1 = rect->xmin; const int y1 = rect->ymin; const int x2 = rect->xmax; const int y2 = rect->ymax; const int offsetadd = (this->getWidth() - (x2 - x1)); const int offsetadd4 = offsetadd * 4; int offset = (y1 * this->getWidth() + x1); int offset4 = offset * 4; float alpha[4], depth[4]; int x; int y; bool breaked = false; for (y = y1; y < y2 && (!breaked); y++) { for (x = x1; x < x2; x++) { this->m_imageInput->read(&(buffer[offset4]), x, y, COM_PS_NEAREST); if (this->m_alphaInput != NULL) { this->m_alphaInput->read(alpha, x, y, COM_PS_NEAREST); buffer[offset4 + 3] = alpha[0]; } if (m_depthInput) { this->m_depthInput->read(depth, x, y, COM_PS_NEAREST); depthbuffer[offset] = depth[0]; } offset ++; offset4 += 4; } if (isBreaked()) { breaked = true; } offset += offsetadd; offset4 += offsetadd4; } updateImage(rect); }