/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ViewerOperation.h" #include "BLI_listbase.h" #include "BKE_image.h" #include "BKE_scene.h" #include "WM_api.h" #include "WM_types.h" #include "PIL_time.h" #include "BLI_utildefines.h" #include "BLI_math_color.h" #include "BLI_math_vector.h" extern "C" { # include "MEM_guardedalloc.h" # include "IMB_imbuf.h" # include "IMB_imbuf_types.h" # include "IMB_colormanagement.h" } ViewerOperation::ViewerOperation() : NodeOperation() { this->setImage(NULL); this->setImageUser(NULL); this->m_outputBuffer = NULL; this->m_depthBuffer = NULL; this->m_active = false; this->m_doDepthBuffer = false; this->m_viewSettings = NULL; this->m_displaySettings = NULL; this->m_useAlphaInput = false; this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->m_imageInput = NULL; this->m_alphaInput = NULL; this->m_depthInput = NULL; this->m_rd = NULL; this->m_viewName = NULL; } void ViewerOperation::initExecution() { // When initializing the tree during initial load the width and height can be zero. this->m_imageInput = getInputSocketReader(0); this->m_alphaInput = getInputSocketReader(1); this->m_depthInput = getInputSocketReader(2); this->m_doDepthBuffer = (this->m_depthInput != NULL); if (isActiveViewerOutput()) { initImage(); } } void ViewerOperation::deinitExecution() { this->m_imageInput = NULL; this->m_alphaInput = NULL; this->m_depthInput = NULL; this->m_outputBuffer = NULL; } void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/) { float *buffer = this->m_outputBuffer; float *depthbuffer = this->m_depthBuffer; if (!buffer) return; const int x1 = rect->xmin; const int y1 = rect->ymin; const int x2 = rect->xmax; const int y2 = rect->ymax; const int offsetadd = (this->getWidth() - (x2 - x1)); const int offsetadd4 = offsetadd * 4; int offset = (y1 * this->getWidth() + x1); int offset4 = offset * 4; float alpha[4], depth[4]; int x; int y; bool breaked = false; for (y = y1; y < y2 && (!breaked); y++) { for (x = x1; x < x2; x++) { this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST); if (this->m_useAlphaInput) { this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST); buffer[offset4 + 3] = alpha[0]; } this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST); depthbuffer[offset] = depth[0]; offset ++; offset4 += 4; } if (isBreaked()) { breaked = true; } offset += offsetadd; offset4 += offsetadd4; } updateImage(rect); } void ViewerOperation::initImage() { Image *ima = this->m_image; ImageUser iuser = *this->m_imageUser; void *lock; ImBuf *ibuf; /* make sure the image has the correct number of views */ if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) { BKE_image_verify_viewer_views(this->m_rd, ima, this->m_imageUser); } BLI_lock_thread(LOCK_DRAW_IMAGE); /* local changes to the original ImageUser */ iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName); ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock); if (!ibuf) { BLI_unlock_thread(LOCK_DRAW_IMAGE); return; } if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) { imb_freerectImBuf(ibuf); imb_freerectfloatImBuf(ibuf); IMB_freezbuffloatImBuf(ibuf); ibuf->x = getWidth(); ibuf->y = getHeight(); /* zero size can happen if no image buffers exist to define a sensible resolution */ if (ibuf->x > 0 && ibuf->y > 0) imb_addrectfloatImBuf(ibuf); ima->ok = IMA_OK_LOADED; ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; } if (m_doDepthBuffer) { addzbuffloatImBuf(ibuf); } /* now we combine the input with ibuf */ this->m_outputBuffer = ibuf->rect_float; /* needed for display buffer update */ this->m_ibuf = ibuf; if (m_doDepthBuffer) { this->m_depthBuffer = ibuf->zbuf_float; } BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock); BLI_unlock_thread(LOCK_DRAW_IMAGE); } void ViewerOperation::updateImage(rcti *rect) { IMB_partial_display_buffer_update(this->m_ibuf, this->m_outputBuffer, NULL, getWidth(), 0, 0, this->m_viewSettings, this->m_displaySettings, rect->xmin, rect->ymin, rect->xmax, rect->ymax, false); this->updateDraw(); } const CompositorPriority ViewerOperation::getRenderPriority() const { if (this->isActiveViewerOutput()) { return COM_PRIORITY_HIGH; } else { return COM_PRIORITY_LOW; } }