/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_ReadBufferOperation.h" namespace blender::compositor { class WrapOperation : public ReadBufferOperation { private: int wrapping_type_; public: WrapOperation(DataType datatype); bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override; void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void set_wrapping(int wrapping_type); float get_wrapped_original_xpos(float x); float get_wrapped_original_ypos(float y); void setFactorXY(float factorX, float factorY); }; } // namespace blender::compositor