/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_WriteBufferOperation_h_ #define _COM_WriteBufferOperation_h_ #include "COM_NodeOperation.h" #include "COM_MemoryProxy.h" #include "COM_SocketReader.h" /** * @brief Operation to write to a tile * @ingroup Operation */ class WriteBufferOperation: public NodeOperation { MemoryProxy *memoryProxy; NodeOperation *input; const bNodeTree * tree; public: WriteBufferOperation(); ~WriteBufferOperation(); int isBufferOperation() {return true;} MemoryProxy* getMemoryProxy() {return this->memoryProxy;} void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); const bool isWriteBufferOperation() const {return true;} void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers); void initExecution(); void deinitExecution(); void setbNodeTree(const bNodeTree* tree) {this->tree = tree;} void executeOpenCLRegion(cl_context context, cl_program program, cl_command_queue queue, rcti *rect, unsigned int chunkNumber, MemoryBuffer** memoryBuffers); }; #endif