/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ZCombineOperation.h" #include "BLI_utildefines.h" ZCombineOperation::ZCombineOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->m_image1Reader = NULL; this->m_depth1Reader = NULL; this->m_image2Reader = NULL; this->m_depth2Reader = NULL; } void ZCombineOperation::initExecution() { this->m_image1Reader = this->getInputSocketReader(0); this->m_depth1Reader = this->getInputSocketReader(1); this->m_image2Reader = this->getInputSocketReader(2); this->m_depth2Reader = this->getInputSocketReader(3); } void ZCombineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { float depth1[4]; float depth2[4]; this->m_depth1Reader->read(depth1, x, y, sampler); this->m_depth2Reader->read(depth2, x, y, sampler); if (depth1[0] < depth2[0]) { this->m_image1Reader->read(output, x, y, sampler); } else { this->m_image2Reader->read(output, x, y, sampler); } } void ZCombineAlphaOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { float depth1[4]; float depth2[4]; float color1[4]; float color2[4]; this->m_depth1Reader->read(depth1, x, y, sampler); this->m_depth2Reader->read(depth2, x, y, sampler); if (depth1[0] < depth2[0]) { this->m_image1Reader->read(color1, x, y, sampler); this->m_image2Reader->read(color2, x, y, sampler); } else { this->m_image1Reader->read(color2, x, y, sampler); this->m_image2Reader->read(color1, x, y, sampler); } float fac = color1[3]; float ifac = 1.0f - fac; output[0] = color1[0] + ifac * color2[0]; output[1] = color1[1] + ifac * color2[1]; output[2] = color1[2] + ifac * color2[2]; output[3] = MAX2(color1[3], color2[3]); } void ZCombineOperation::deinitExecution() { this->m_image1Reader = NULL; this->m_depth1Reader = NULL; this->m_image2Reader = NULL; this->m_depth2Reader = NULL; }