/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_context.hh" #include "COM_static_shader_manager.hh" #include "COM_texture_pool.hh" namespace blender::realtime_compositor { Context::Context(TexturePool &texture_pool) : texture_pool_(texture_pool) { } int Context::get_frame_number() const { return get_scene()->r.cfra; } float Context::get_time() const { const float frame_number = float(get_frame_number()); const float frame_rate = float(get_scene()->r.frs_sec) / float(get_scene()->r.frs_sec_base); return frame_number / frame_rate; } TexturePool &Context::texture_pool() { return texture_pool_; } StaticShaderManager &Context::shader_manager() { return shader_manager_; } } // namespace blender::realtime_compositor