/* SPDX-License-Identifier: GPL-2.0-or-later */ #include #include "BLI_map.hh" #include "BLI_string_ref.hh" #include "BLI_vector.hh" #include "DNA_node_types.h" #include "NOD_derived_node_tree.hh" #include "NOD_node_declaration.hh" #include "COM_context.hh" #include "COM_input_descriptor.hh" #include "COM_node_operation.hh" #include "COM_operation.hh" #include "COM_result.hh" #include "COM_scheduler.hh" #include "COM_utilities.hh" namespace blender::realtime_compositor { using namespace nodes::derived_node_tree_types; NodeOperation::NodeOperation(Context &context, DNode node) : Operation(context), node_(node) { for (const bNodeSocket *output : node->output_sockets()) { const ResultType result_type = get_node_socket_result_type(output); const Result result = Result(result_type, texture_pool()); populate_result(output->identifier, result); } for (const bNodeSocket *input : node->input_sockets()) { const InputDescriptor input_descriptor = input_descriptor_from_input_socket(input); declare_input_descriptor(input->identifier, input_descriptor); } } void NodeOperation::compute_results_reference_counts(const Schedule &schedule) { for (const bNodeSocket *output : this->node()->output_sockets()) { const DOutputSocket doutput{node().context(), output}; const int reference_count = number_of_inputs_linked_to_output_conditioned( doutput, [&](DInputSocket input) { return schedule.contains(input.node()); }); get_result(doutput->identifier).set_initial_reference_count(reference_count); } } const DNode &NodeOperation::node() const { return node_; } const bNode &NodeOperation::bnode() const { return *node_; } bool NodeOperation::should_compute_output(StringRef identifier) { return get_result(identifier).should_compute(); } } // namespace blender::realtime_compositor