/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph * * Physics utilities for effectors and collision. */ #pragma once #include "DEG_depsgraph.h" struct DepsNodeHandle; struct Depsgraph; struct EffectorWeights; struct ListBase; struct Object; #ifdef __cplusplus extern "C" { #endif typedef enum ePhysicsRelationType { DEG_PHYSICS_EFFECTOR = 0, DEG_PHYSICS_COLLISION = 1, DEG_PHYSICS_SMOKE_COLLISION = 2, DEG_PHYSICS_DYNAMIC_BRUSH = 3, DEG_PHYSICS_RELATIONS_NUM = 4, } ePhysicsRelationType; /* Get collision/effector relations from collection or entire scene. These * created during depsgraph relations building and should only be accessed * during evaluation. */ struct ListBase *DEG_get_effector_relations(const struct Depsgraph *depsgraph, struct Collection *collection); struct ListBase *DEG_get_collision_relations(const struct Depsgraph *depsgraph, struct Collection *collection, unsigned int modifier_type); /* Build collision/effector relations for depsgraph. */ typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md); void DEG_add_collision_relations(struct DepsNodeHandle *handle, struct Object *object, struct Collection *collection, unsigned int modifier_type, DEG_CollobjFilterFunction filter_function, const char *name); void DEG_add_forcefield_relations(struct DepsNodeHandle *handle, struct Object *object, struct EffectorWeights *eff, bool add_absorption, int skip_forcefield, const char *name); #ifdef __cplusplus } /* extern "C" */ #endif