/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph * * Public API for Querying Depsgraph. */ #pragma once #include "BLI_iterator.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" /* Needed for the instance iterator. */ #include "DNA_object_types.h" struct BLI_Iterator; struct CustomData_MeshMasks; struct Depsgraph; struct DupliObject; struct ID; struct ListBase; struct PointerRNA; struct Scene; struct ViewLayer; #ifdef __cplusplus extern "C" { #endif /* *********************** DEG input data ********************* */ /* Get scene that depsgraph was built for. */ struct Scene *DEG_get_input_scene(const Depsgraph *graph); /* Get view layer that depsgraph was built for. */ struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph); /* Get bmain that depsgraph was built for. */ struct Main *DEG_get_bmain(const Depsgraph *graph); /* Get evaluation mode that depsgraph was built for. */ eEvaluationMode DEG_get_mode(const Depsgraph *graph); /* Get time that depsgraph is being evaluated or was last evaluated at. */ float DEG_get_ctime(const Depsgraph *graph); /* ********************* DEG evaluated data ******************* */ /* Check if given ID type was tagged for update. */ bool DEG_id_type_updated(const struct Depsgraph *depsgraph, short id_type); bool DEG_id_type_any_updated(const struct Depsgraph *depsgraph); /* Check if given ID type is present in the depsgraph */ bool DEG_id_type_any_exists(const struct Depsgraph *depsgraph, short id_type); /* Get additional evaluation flags for the given ID. */ uint32_t DEG_get_eval_flags_for_id(const struct Depsgraph *graph, struct ID *id); /* Get additional mesh CustomData_MeshMasks flags for the given object. */ void DEG_get_customdata_mask_for_object(const struct Depsgraph *graph, struct Object *object, struct CustomData_MeshMasks *r_mask); /* Get scene at its evaluated state. * * Technically, this is a copied-on-written and fully evaluated version of the input scene. * This function will check that the data-block has been expanded (and copied) from the original * one. Assert will happen if it's not. */ struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph); /* Get view layer at its evaluated state. * This is a shortcut for accessing active view layer from evaluated scene. */ struct ViewLayer *DEG_get_evaluated_view_layer(const struct Depsgraph *graph); /* Get evaluated version of object for given original one. */ struct Object *DEG_get_evaluated_object(const struct Depsgraph *depsgraph, struct Object *object); /* Get evaluated version of given ID data-block. */ struct ID *DEG_get_evaluated_id(const struct Depsgraph *depsgraph, struct ID *id); /* Get evaluated version of data pointed to by RNA pointer */ void DEG_get_evaluated_rna_pointer(const struct Depsgraph *depsgraph, struct PointerRNA *ptr, struct PointerRNA *r_ptr_eval); /* Get original version of object for given evaluated one. */ struct Object *DEG_get_original_object(struct Object *object); /* Get original version of given evaluated ID data-block. */ struct ID *DEG_get_original_id(struct ID *id); /* Check whether given ID is an original, * * Original IDs are considered all the IDs which are not covered by copy-on-write system and are * not out-of-main localized data-blocks. */ bool DEG_is_original_id(const struct ID *id); bool DEG_is_original_object(const struct Object *object); /* Opposite of the above. * * If the data-block is not original it must be evaluated, and vice versa. */ bool DEG_is_evaluated_id(const struct ID *id); bool DEG_is_evaluated_object(const struct Object *object); /* Check whether depsgraph is fully evaluated. This includes the following checks: * - Relations are up-to-date. * - Nothing is tagged for update. */ bool DEG_is_fully_evaluated(const struct Depsgraph *depsgraph); /* ************************ DEG object iterators ********************* */ enum { DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY = (1 << 0), DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY = (1 << 1), DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET = (1 << 2), DEG_ITER_OBJECT_FLAG_VISIBLE = (1 << 3), DEG_ITER_OBJECT_FLAG_DUPLI = (1 << 4), }; typedef struct DEGObjectIterData { struct Depsgraph *graph; int flag; struct Scene *scene; eEvaluationMode eval_mode; struct Object *next_object; /* **** Iteration over dupli-list. *** */ /* Object which created the dupli-list. */ struct Object *dupli_parent; /* List of duplicated objects. */ struct ListBase *dupli_list; /* Next duplicated object to step into. */ struct DupliObject *dupli_object_next; /* Corresponds to current object: current iterator object is evaluated from * this duplicated object. */ struct DupliObject *dupli_object_current; /* Temporary storage to report fully populated DNA to the render engine or * other users of the iterator. */ struct Object temp_dupli_object; /* **** Iteration over ID nodes **** */ size_t id_node_index; size_t num_id_nodes; } DEGObjectIterData; void DEG_iterator_objects_begin(struct BLI_Iterator *iter, DEGObjectIterData *data); void DEG_iterator_objects_next(struct BLI_Iterator *iter); void DEG_iterator_objects_end(struct BLI_Iterator *iter); /** * NOTE: Be careful with DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY objects. * Although they are available they have no overrides (collection_properties) * and will crash if you try to access it. */ #define DEG_OBJECT_ITER_BEGIN(graph_, instance_, flag_) \ { \ DEGObjectIterData data_ = { \ graph_, \ flag_, \ }; \ \ ITER_BEGIN (DEG_iterator_objects_begin, \ DEG_iterator_objects_next, \ DEG_iterator_objects_end, \ &data_, \ Object *, \ instance_) #define DEG_OBJECT_ITER_END \ ITER_END; \ } \ ((void)0) /** * Depsgraph objects iterator for draw manager and final render */ #define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(graph_, instance_) \ DEG_OBJECT_ITER_BEGIN (graph_, \ instance_, \ DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | \ DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE | \ DEG_ITER_OBJECT_FLAG_DUPLI) #define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END DEG_OBJECT_ITER_END /* ************************ DEG ID iterators ********************* */ typedef struct DEGIDIterData { struct Depsgraph *graph; bool only_updated; size_t id_node_index; size_t num_id_nodes; } DEGIDIterData; void DEG_iterator_ids_begin(struct BLI_Iterator *iter, DEGIDIterData *data); void DEG_iterator_ids_next(struct BLI_Iterator *iter); void DEG_iterator_ids_end(struct BLI_Iterator *iter); /* ************************ DEG traversal ********************* */ typedef void (*DEGForeachIDCallback)(ID *id, void *user_data); typedef void (*DEGForeachIDComponentCallback)(ID *id, eDepsObjectComponentType component, void *user_data); /* NOTE: Modifies runtime flags in depsgraph nodes, so can not be used in * parallel. Keep an eye on that! */ void DEG_foreach_ancestor_ID(const Depsgraph *depsgraph, const ID *id, DEGForeachIDCallback callback, void *user_data); void DEG_foreach_dependent_ID(const Depsgraph *depsgraph, const ID *id, DEGForeachIDCallback callback, void *user_data); /* Starts traversal from given component of the given ID, invokes callback for every other * component which is directly on indirectly dependent on the source one. */ enum { /* Ignore transform solvers which depends on multiple inputs and affects final transform. * Is used for cases like snapping objects which are part of a rigid body simulation: * without this there will be "false-positive" dependencies between transform components of * objects: * * object 1 transform before solver ---> solver ------> object 1 final transform * object 2 transform before solver -----^ \------> object 2 final transform */ DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS = (1 << 0), }; void DEG_foreach_dependent_ID_component(const Depsgraph *depsgraph, const ID *id, eDepsObjectComponentType source_component_type, int flags, DEGForeachIDComponentCallback callback, void *user_data); void DEG_foreach_ID(const Depsgraph *depsgraph, DEGForeachIDCallback callback, void *user_data); #ifdef __cplusplus } /* extern "C" */ #endif