/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once struct Base; struct ID; struct Main; struct ModifierData; struct Object; struct bPoseChannel; namespace blender::deg { struct Depsgraph; class DepsgraphBuilderCache; class DepsgraphBuilder { public: virtual ~DepsgraphBuilder() = default; virtual bool need_pull_base_into_graph(const Base *base); virtual bool is_object_visibility_animated(const Object *object); virtual bool is_modifier_visibility_animated(const Object *object, const ModifierData *modifier); virtual bool check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan); virtual bool check_pchan_has_bbone_segments(const Object *object, const bPoseChannel *pchan); virtual bool check_pchan_has_bbone_segments(const Object *object, const char *bone_name); protected: /* NOTE: The builder does NOT take ownership over any of those resources. */ DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache); /* State which never changes, same for the whole builder time. */ Main *bmain_; Depsgraph *graph_; DepsgraphBuilderCache *cache_; }; bool deg_check_id_in_depsgraph(const Depsgraph *graph, ID *id_orig); bool deg_check_base_in_depsgraph(const Depsgraph *graph, Base *base); void deg_graph_build_finalize(Main *bmain, Depsgraph *graph); } // namespace blender::deg