/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once #include "MEM_guardedalloc.h" #include "intern/depsgraph_type.h" #include "RNA_access.h" struct ID; struct PointerRNA; struct PropertyRNA; namespace blender { namespace deg { class DepsgraphBuilderCache; /* Identifier for animated property. */ class AnimatedPropertyID { public: AnimatedPropertyID(); AnimatedPropertyID(const PointerRNA *pointer_rna, const PropertyRNA *property_rna); AnimatedPropertyID(const PointerRNA &pointer_rna, const PropertyRNA *property_rna); AnimatedPropertyID(ID *id, StructRNA *type, const char *property_name); AnimatedPropertyID(ID *id, StructRNA *type, void *data, const char *property_name); uint64_t hash() const; friend bool operator==(const AnimatedPropertyID &a, const AnimatedPropertyID &b); /* Corresponds to PointerRNA.data. */ void *data; const PropertyRNA *property_rna; MEM_CXX_CLASS_ALLOC_FUNCS("AnimatedPropertyID"); }; class AnimatedPropertyStorage { public: AnimatedPropertyStorage(); void initializeFromID(DepsgraphBuilderCache *builder_cache, ID *id); void tagPropertyAsAnimated(const AnimatedPropertyID &property_id); void tagPropertyAsAnimated(const PointerRNA *pointer_rna, const PropertyRNA *property_rna); bool isPropertyAnimated(const AnimatedPropertyID &property_id); bool isPropertyAnimated(const PointerRNA *pointer_rna, const PropertyRNA *property_rna); bool isAnyPropertyAnimated(const PointerRNA *pointer_rna); /* The storage is fully initialized from all F-Curves from corresponding ID. */ bool is_fully_initialized; /* indexed by PointerRNA.data. */ Set animated_objects_set; Set animated_properties_set; MEM_CXX_CLASS_ALLOC_FUNCS("AnimatedPropertyStorage"); }; /* Cached data which can be re-used by multiple builders. */ class DepsgraphBuilderCache { public: ~DepsgraphBuilderCache(); /* Makes sure storage for animated properties exists and initialized for the given ID. */ AnimatedPropertyStorage *ensureAnimatedPropertyStorage(ID *id); AnimatedPropertyStorage *ensureInitializedAnimatedPropertyStorage(ID *id); /* Shortcuts to go through ensureInitializedAnimatedPropertyStorage and its * isPropertyAnimated. * * NOTE: Avoid using for multiple subsequent lookups, query for the storage once, and then query * the storage. * * TODO(sergey): Technically, this makes this class something else than just a cache, but what is * the better name? */ template bool isPropertyAnimated(ID *id, Args... args) { AnimatedPropertyStorage *animated_property_storage = ensureInitializedAnimatedPropertyStorage( id); return animated_property_storage->isPropertyAnimated(args...); } bool isAnyPropertyAnimated(const PointerRNA *ptr) { AnimatedPropertyStorage *animated_property_storage = ensureInitializedAnimatedPropertyStorage( ptr->owner_id); return animated_property_storage->isAnyPropertyAnimated(ptr); } Map animated_property_storage_map_; MEM_CXX_CLASS_ALLOC_FUNCS("DepsgraphBuilderCache"); }; } // namespace deg } // namespace blender