/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Original Author: Joshua Leung * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc * \ingroup depsgraph * * Methods for constructing depsgraph's nodes */ #include "intern/builder/deg_builder_nodes.h" #include #include #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_blenlib.h" #include "BLI_string.h" extern "C" { #include "DNA_node_types.h" #include "DNA_layer_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_layer.h" #include "BKE_main.h" #include "BKE_node.h" } /* extern "C" */ #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "intern/builder/deg_builder.h" #include "intern/nodes/deg_node.h" #include "intern/nodes/deg_node_component.h" #include "intern/nodes/deg_node_operation.h" #include "intern/depsgraph_types.h" #include "intern/depsgraph_intern.h" #include "util/deg_util_foreach.h" namespace DEG { void DepsgraphNodeBuilder::build_layer_collections(ListBase *lb) { const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_RESTRICT_VIEW : COLLECTION_RESTRICT_RENDER; for (LayerCollection *lc = (LayerCollection *)lb->first; lc; lc = lc->next) { if (lc->collection->flag & restrict_flag) { continue; } if ((lc->flag & LAYER_COLLECTION_EXCLUDE) == 0) { build_collection(DEG_COLLECTION_OWNER_SCENE, lc->collection); } build_layer_collections(&lc->layer_collections); } } void DepsgraphNodeBuilder::build_view_layer( Scene *scene, ViewLayer *view_layer, eDepsNode_LinkedState_Type linked_state) { view_layer_index_ = BLI_findindex(&scene->view_layers, view_layer); BLI_assert(view_layer_index_ != -1); /* Scene ID block. */ add_id_node(&scene->id); /* Time source. */ add_time_source(); /* Setup currently building context. */ scene_ = scene; view_layer_ = view_layer; /* Get pointer to a CoW version of scene ID. */ Scene *scene_cow = get_cow_datablock(scene); /* Scene objects. */ int select_color = 1; /* NOTE: Base is used for function bindings as-is, so need to pass CoW base, * but object is expected to be an original one. Hence we go into some * tricks here iterating over the view layer. */ int base_index = 0; const int base_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER; LISTBASE_FOREACH(Base *, base, &view_layer->object_bases) { /* object itself */ if (base->flag & base_flag) { build_object(base_index, base->object, linked_state); base->object->select_color = select_color++; } ++base_index; } build_layer_collections(&view_layer->layer_collections); if (scene->camera != NULL) { build_object(-1, scene->camera, DEG_ID_LINKED_INDIRECTLY); } /* Rigidbody. */ if (scene->rigidbody_world != NULL) { build_rigidbody(scene); } /* Scene's animation and drivers. */ if (scene->adt != NULL) { build_animdata(&scene->id); } /* World. */ if (scene->world != NULL) { build_world(scene->world); } /* Compositor nodes */ if (scene->nodetree != NULL) { build_compositor(scene); } /* Grease pencil. */ if (scene->gpd != NULL) { build_gpencil(scene->gpd); } /* Cache file. */ LISTBASE_FOREACH (CacheFile *, cachefile, &bmain_->cachefiles) { build_cachefile(cachefile); } /* Masks. */ LISTBASE_FOREACH (Mask *, mask, &bmain_->mask) { build_mask(mask); } /* Movie clips. */ LISTBASE_FOREACH (MovieClip *, clip, &bmain_->movieclip) { build_movieclip(clip); } /* Collections. */ add_operation_node(&scene->id, DEG_NODE_TYPE_LAYER_COLLECTIONS, function_bind(BKE_layer_eval_view_layer_indexed, _1, scene_cow, view_layer_index_), DEG_OPCODE_VIEW_LAYER_EVAL); /* Parameters evaluation for scene relations mainly. */ add_operation_node(&scene->id, DEG_NODE_TYPE_PARAMETERS, NULL, DEG_OPCODE_PLACEHOLDER, "Scene Eval"); /* Build all set scenes. */ if (scene->set != NULL) { ViewLayer *set_view_layer = BKE_view_layer_default_render(scene->set); build_view_layer(scene->set, set_view_layer, DEG_ID_LINKED_VIA_SET); } } } // namespace DEG