/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Original Author: Joshua Leung * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/depsgraph/intern/builder/deg_builder_relations_layer_collection.cc * \ingroup depsgraph * * Methods for constructing depsgraph */ #include "intern/builder/deg_builder_relations.h" #include #include #include /* required for STREQ later on. */ #include "MEM_guardedalloc.h" extern "C" { #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_layer.h" #include "BKE_main.h" #include "BKE_node.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" } /* extern "C" */ #include "intern/builder/deg_builder.h" #include "intern/builder/deg_builder_pchanmap.h" #include "intern/nodes/deg_node.h" #include "intern/nodes/deg_node_component.h" #include "intern/nodes/deg_node_operation.h" #include "intern/depsgraph_intern.h" #include "intern/depsgraph_types.h" #include "util/deg_util_foreach.h" namespace DEG { void DepsgraphRelationBuilder::build_layer_collection( ID *owner_id, LayerCollection *layer_collection, LayerCollectionState *state) { OperationKey layer_key(owner_id, DEG_NODE_TYPE_LAYER_COLLECTIONS, DEG_OPCODE_VIEW_LAYER_EVAL, layer_collection->scene_collection->name, state->index); add_relation(state->prev_key, layer_key, "Layer collection order"); ++state->index; state->prev_key = layer_key; /* Recurs into nested layer collections. */ build_layer_collections(owner_id, &layer_collection->layer_collections, state); } void DepsgraphRelationBuilder::build_layer_collections( ID *owner_id, ListBase *layer_collections, LayerCollectionState *state) { BLI_LISTBASE_FOREACH (LayerCollection *, layer_collection, layer_collections) { /* Recurs into the layer. */ build_layer_collection(owner_id, layer_collection, state); } } void DepsgraphRelationBuilder::build_view_layer_collections( ID *owner_id, ViewLayer *view_layer) { LayerCollectionState state; state.index = 0; OperationKey init_key(owner_id, DEG_NODE_TYPE_LAYER_COLLECTIONS, DEG_OPCODE_VIEW_LAYER_INIT); OperationKey done_key(owner_id, DEG_NODE_TYPE_LAYER_COLLECTIONS, DEG_OPCODE_VIEW_LAYER_DONE); state.init_key = init_key; state.done_key = done_key; state.prev_key = init_key; build_layer_collections(owner_id, &view_layer->layer_collections, &state); add_relation(state.prev_key, done_key, "Layer collection order"); } } // namespace DEG