/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Original Author: Joshua Leung * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/depsgraph/intern/builder/deg_builder_relations_rig.cc * \ingroup depsgraph * * Methods for constructing depsgraph */ #include "intern/builder/deg_builder_relations.h" #include #include #include /* required for STREQ later on. */ #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_blenlib.h" extern "C" { #include "DNA_action_types.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_customdata_types.h" #include "DNA_object_types.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_constraint.h" } /* extern "C" */ #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "intern/builder/deg_builder.h" #include "intern/builder/deg_builder_pchanmap.h" #include "intern/nodes/deg_node.h" #include "intern/nodes/deg_node_component.h" #include "intern/nodes/deg_node_operation.h" #include "intern/depsgraph_intern.h" #include "intern/depsgraph_types.h" #include "util/deg_util_foreach.h" namespace DEG { /* IK Solver Eval Steps */ void DepsgraphRelationBuilder::build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map) { bKinematicConstraint *data = (bKinematicConstraint *)con->data; /* attach owner to IK Solver too * - assume that owner is always part of chain * - see notes on direction of rel below... */ bPoseChannel *rootchan = BKE_armature_ik_solver_find_root(pchan, data); if (rootchan == NULL) { return; } OperationKey pchan_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); OperationKey init_ik_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK); OperationKey solver_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER); add_relation(pchan_local_key, init_ik_key, "IK Constraint -> Init IK Tree"); add_relation(init_ik_key, solver_key, "Init IK -> IK Solver"); /* IK target */ // XXX: this should get handled as part of the constraint code if (data->tar != NULL) { /* TODO(sergey): For until we'll store partial matricies in the depsgraph, * we create dependency between target object and pose eval component. * * This way we ensuring the whole subtree is updated from scratch without * need of intermediate matricies. This is an overkill, but good enough for * testing IK solver. */ // FIXME: geometry targets... ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE); if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) { /* TODO(sergey): This is only for until granular update stores intermediate result. */ if (data->tar != object) { /* different armature - can just read the results */ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_BONE, data->subtarget); add_relation(target_key, pose_key, con->name); } else { /* same armature - we'll use the ready state only, just in case this bone is in the chain we're solving */ OperationKey target_key(&data->tar->id, DEG_NODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE); add_relation(target_key, solver_key, con->name); } } else if (ELEM(data->tar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) { /* vertex group target */ /* NOTE: for now, we don't need to represent vertex groups separately... */ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_GEOMETRY); add_relation(target_key, solver_key, con->name); if (data->tar->type == OB_MESH) { OperationDepsNode *node2 = find_operation_node(target_key); if (node2 != NULL) { node2->customdata_mask |= CD_MASK_MDEFORMVERT; } } } else { /* Standard Object Target */ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_TRANSFORM); add_relation(target_key, pose_key, con->name); } if ((data->tar == object) && (data->subtarget[0])) { /* Prevent target's constraints from linking to anything from same * chain that it controls. */ root_map->add_bone(data->subtarget, rootchan->name); } } /* Pole Target */ // XXX: this should get handled as part of the constraint code if (data->poletar != NULL) { if ((data->poletar->type == OB_ARMATURE) && (data->polesubtarget[0])) { // XXX: same armature issues - ready vs done? ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_BONE, data->polesubtarget); add_relation(target_key, solver_key, con->name); } else if (ELEM(data->poletar->type, OB_MESH, OB_LATTICE) && (data->polesubtarget[0])) { /* vertex group target */ /* NOTE: for now, we don't need to represent vertex groups separately... */ ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_GEOMETRY); add_relation(target_key, solver_key, con->name); if (data->poletar->type == OB_MESH) { OperationDepsNode *node2 = find_operation_node(target_key); if (node2 != NULL) { node2->customdata_mask |= CD_MASK_MDEFORMVERT; } } } else { ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_TRANSFORM); add_relation(target_key, solver_key, con->name); } } DEG_DEBUG_PRINTF((::Depsgraph *)graph_, BUILD, "\nStarting IK Build: pchan = %s, target = (%s, %s), segcount = %d\n", pchan->name, data->tar->id.name, data->subtarget, data->rootbone); bPoseChannel *parchan = pchan; /* exclude tip from chain? */ if (!(data->flag & CONSTRAINT_IK_TIP)) { parchan = pchan->parent; } root_map->add_bone(parchan->name, rootchan->name); OperationKey parchan_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); add_relation(parchan_transforms_key, solver_key, "IK Solver Owner"); /* Walk to the chain's root */ //size_t segcount = 0; int segcount = 0; while (parchan) { /* Make IK-solver dependent on this bone's result, * since it can only run after the standard results * of the bone are know. Validate links step on the * bone will ensure that users of this bone only * grab the result with IK solver results... */ if (parchan != pchan) { OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); add_relation(parent_key, solver_key, "IK Chain Parent"); OperationKey done_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, done_key, "IK Chain Result"); } else { OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, final_transforms_key, "IK Solver Result"); } parchan->flag |= POSE_DONE; root_map->add_bone(parchan->name, rootchan->name); /* continue up chain, until we reach target number of items... */ DEG_DEBUG_PRINTF((::Depsgraph *)graph_, BUILD, " %d = %s\n", segcount, parchan->name); segcount++; if ((segcount == data->rootbone) || (segcount > 255)) break; /* 255 is weak */ parchan = parchan->parent; } OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); add_relation(solver_key, flush_key, "PoseEval Result-Bone Link"); } /* Spline IK Eval Steps */ void DepsgraphRelationBuilder::build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map) { bSplineIKConstraint *data = (bSplineIKConstraint *)con->data; bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data); OperationKey transforms_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); OperationKey solver_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER); /* attach owner to IK Solver too * - assume that owner is always part of chain * - see notes on direction of rel below... */ add_relation(transforms_key, solver_key, "Spline IK Solver Owner"); /* attach path dependency to solver */ if (data->tar) { /* TODO(sergey): For until we'll store partial matricies in the depsgraph, * we create dependency between target object and pose eval component. * See IK pose for a bit more information. */ // TODO: the bigggest point here is that we need the curve PATH and not just the general geometry... ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_GEOMETRY); ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE); add_relation(target_key, pose_key, "Curve.Path -> Spline IK"); } pchan->flag |= POSE_DONE; OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, final_transforms_key, "Spline IK Result"); root_map->add_bone(pchan->name, rootchan->name); /* Walk to the chain's root */ //size_t segcount = 0; int segcount = 0; for (bPoseChannel *parchan = pchan->parent; parchan; parchan = parchan->parent) { /* Make Spline IK solver dependent on this bone's result, * since it can only run after the standard results * of the bone are know. Validate links step on the * bone will ensure that users of this bone only * grab the result with IK solver results... */ if (parchan != pchan) { OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); add_relation(parent_key, solver_key, "Spline IK Solver Update"); OperationKey done_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, done_key, "IK Chain Result"); } parchan->flag |= POSE_DONE; OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, final_transforms_key, "Spline IK Solver Result"); root_map->add_bone(parchan->name, rootchan->name); /* continue up chain, until we reach target number of items... */ segcount++; if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */ } OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); add_relation(solver_key, flush_key, "PoseEval Result-Bone Link"); } /* Pose/Armature Bones Graph */ void DepsgraphRelationBuilder::build_rig(Object *object) { /* Armature-Data */ bArmature *armature = (bArmature *)object->data; // TODO: selection status? /* Attach links between pose operations. */ ComponentKey local_transform(&object->id, DEG_NODE_TYPE_TRANSFORM); OperationKey init_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); OperationKey init_ik_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK); OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); add_relation(local_transform, init_key, "Local Transform -> Pose Init"); add_relation(init_key, init_ik_key, "Pose Init -> Pose Init IK"); add_relation(init_ik_key, flush_key, "Pose Init IK -> Pose Cleanup"); /* Make sure pose is up-to-date with armature updates. */ build_armature(armature); OperationKey armature_key(&armature->id, DEG_NODE_TYPE_PARAMETERS, DEG_OPCODE_PLACEHOLDER, "Armature Eval"); add_relation(armature_key, init_key, "Data dependency"); /* IK Solvers... * - These require separate processing steps are pose-level * to be executed between chains of bones (i.e. once the * base transforms of a bunch of bones is done) * * - We build relations for these before the dependencies * between ops in the same component as it is necessary * to check whether such bones are in the same IK chain * (or else we get weird issues with either in-chain * references, or with bones being parented to IK'd bones) * * Unsolved Issues: * - Care is needed to ensure that multi-headed trees work out the same as * in ik-tree building * - Animated chain-lengths are a problem... */ RootPChanMap root_map; bool pose_depends_on_local_transform = false; LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { LISTBASE_FOREACH (bConstraint *, con, &pchan->constraints) { switch (con->type) { case CONSTRAINT_TYPE_KINEMATIC: build_ik_pose(object, pchan, con, &root_map); pose_depends_on_local_transform = true; break; case CONSTRAINT_TYPE_SPLINEIK: build_splineik_pose(object, pchan, con, &root_map); pose_depends_on_local_transform = true; break; /* Constraints which needs world's matrix for transform. * TODO(sergey): More constraints here? */ case CONSTRAINT_TYPE_ROTLIKE: case CONSTRAINT_TYPE_SIZELIKE: case CONSTRAINT_TYPE_LOCLIKE: case CONSTRAINT_TYPE_TRANSLIKE: /* TODO(sergey): Add used space check. */ pose_depends_on_local_transform = true; break; default: break; } } } //root_map.print_debug(); if (pose_depends_on_local_transform) { /* TODO(sergey): Once partial updates are possible use relation between * object transform and solver itself in it's build function. */ ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE); ComponentKey local_transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM); add_relation(local_transform_key, pose_key, "Local Transforms"); } /* Links between operations for each bone. */ LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { OperationKey bone_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); OperationKey bone_pose_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT); OperationKey bone_ready_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); OperationKey bone_done_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); pchan->flag &= ~POSE_DONE; /* Pose init to bone local. */ add_relation(init_key, bone_local_key, "PoseEval Source-Bone Link"); /* Local to pose parenting operation. */ add_relation(bone_local_key, bone_pose_key, "Bone Local - PoseSpace Link"); /* Parent relation. */ if (pchan->parent != NULL) { eDepsOperation_Code parent_key_opcode; /* NOTE: this difference in handling allows us to prevent lockups * while ensuring correct poses for separate chains. */ if (root_map.has_common_root(pchan->name, pchan->parent->name)) { parent_key_opcode = DEG_OPCODE_BONE_READY; } else { parent_key_opcode = DEG_OPCODE_BONE_DONE; } OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, pchan->parent->name, parent_key_opcode); add_relation(parent_key, bone_pose_key, "Parent Bone -> Child Bone"); } /* Buil constraints. */ if (pchan->constraints.first != NULL) { /* Build relations for indirectly linked objects. */ BuilderWalkUserData data; data.builder = this; BKE_constraints_id_loop(&pchan->constraints, constraint_walk, &data); /* constraints stack and constraint dependencies */ build_constraints(&object->id, DEG_NODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map); /* pose -> constraints */ OperationKey constraints_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS); add_relation(bone_pose_key, constraints_key, "Constraints Stack"); /* constraints -> ready */ // TODO: when constraint stack is exploded, this step should occur before the first IK solver add_relation(constraints_key, bone_ready_key, "Constraints -> Ready"); } else { /* pose -> ready */ add_relation(bone_pose_key, bone_ready_key, "Pose -> Ready"); } /* bone ready -> done * NOTE: For bones without IK, this is all that's needed. * For IK chains however, an additional rel is created from IK * to done, with transitive reduction removing this one.. */ add_relation(bone_ready_key, bone_done_key, "Ready -> Done"); /* assume that all bones must be done for the pose to be ready * (for deformers) */ add_relation(bone_done_key, flush_key, "PoseEval Result-Bone Link"); /* Custom shape. */ if (pchan->custom != NULL) { build_object(NULL, pchan->custom); } } } void DepsgraphRelationBuilder::build_proxy_rig(Object *object) { bArmature *armature = (bArmature *)object->data; Object *proxy_from = object->proxy_from; build_armature(armature); OperationKey pose_init_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); OperationKey pose_done_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { OperationKey bone_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); OperationKey bone_ready_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); OperationKey bone_done_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); OperationKey from_bone_done_key(&proxy_from->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); add_relation(pose_init_key, bone_local_key, "Pose Init -> Bone Local"); add_relation(bone_local_key, bone_ready_key, "Local -> Ready"); add_relation(bone_ready_key, bone_done_key, "Ready -> Done"); add_relation(bone_done_key, pose_done_key, "Bone Done -> Pose Done"); /* Make sure bone in the proxy is not done before it's FROM is done. */ add_relation(from_bone_done_key, bone_done_key, "From Bone Done -> Pose Done"); if (pchan->prop != NULL) { OperationKey bone_parameters(&object->id, DEG_NODE_TYPE_PARAMETERS, DEG_OPCODE_PARAMETERS_EVAL, pchan->name); OperationKey from_bone_parameters(&proxy_from->id, DEG_NODE_TYPE_PARAMETERS, DEG_OPCODE_PARAMETERS_EVAL, pchan->name); add_relation(from_bone_parameters, bone_parameters, "Proxy Bone Parameters"); } } } } // namespace DEG