/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once #include "pipeline.h" namespace blender { namespace deg { /* Optimized builders for dependency graph built from a given set of IDs. * * General notes: * * - We pull in all bases if their objects are in the set of IDs. This allows to have proper * visibility and other flags assigned to the objects. * All other bases (the ones which points to object which is outside of the set of IDs) are * completely ignored. * * - Proxy groups pointing to objects which are outside of the IDs set are also ignored. * This way we avoid high-poly character body pulled into the dependency graph when it's coming * from a library into an animation file and the dependency graph constructed for a proxy rig. */ class FromIDsBuilderPipeline : public AbstractBuilderPipeline { public: FromIDsBuilderPipeline(::Depsgraph *graph, Span ids); protected: virtual unique_ptr construct_node_builder() override; virtual unique_ptr construct_relation_builder() override; virtual void build_nodes(DepsgraphNodeBuilder &node_builder) override; virtual void build_relations(DepsgraphRelationBuilder &relation_builder) override; private: Span ids_; }; } // namespace deg } // namespace blender