/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph */ #include "intern/debug/deg_debug.h" #include "BLI_console.h" #include "BLI_hash.h" #include "BLI_string.h" #include "BLI_utildefines.h" #include "PIL_time_utildefines.h" #include "BKE_global.h" namespace blender::deg { DepsgraphDebug::DepsgraphDebug() : flags(G.debug), is_ever_evaluated(false), graph_evaluation_start_time_(0) { } bool DepsgraphDebug::do_time_debug() const { return ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0); } void DepsgraphDebug::begin_graph_evaluation() { if (!do_time_debug()) { return; } const double current_time = PIL_check_seconds_timer(); if (is_ever_evaluated) { fps_samples_.add_sample(current_time - graph_evaluation_start_time_); } graph_evaluation_start_time_ = current_time; } void DepsgraphDebug::end_graph_evaluation() { if (!do_time_debug()) { return; } const double graph_eval_end_time = PIL_check_seconds_timer(); printf("Depsgraph updated in %f seconds.\n", graph_eval_end_time - graph_evaluation_start_time_); printf("Depsgraph evaluation FPS: %f\n", 1.0f / fps_samples_.get_averaged()); is_ever_evaluated = true; } bool terminal_do_color() { return (G.debug & G_DEBUG_DEPSGRAPH_PRETTY) != 0; } string color_for_pointer(const void *pointer) { if (!terminal_do_color()) { return ""; } int r, g, b; BLI_hash_pointer_to_color(pointer, &r, &g, &b); char buffer[64]; BLI_snprintf(buffer, sizeof(buffer), TRUECOLOR_ANSI_COLOR_FORMAT, r, g, b); return string(buffer); } string color_end() { if (!terminal_do_color()) { return ""; } return string(TRUECOLOR_ANSI_COLOR_FINISH); } } // namespace blender::deg