/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2013 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph * * Implementation of Querying API */ #include "MEM_guardedalloc.h" #include /* XXX: memcpy */ #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BKE_action.h" /* XXX: BKE_pose_channel_find_name */ #include "BKE_customdata.h" #include "BKE_idtype.h" #include "BKE_main.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "RNA_access.h" #include "RNA_path.h" #include "RNA_prototypes.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "intern/depsgraph.h" #include "intern/eval/deg_eval_copy_on_write.h" #include "intern/node/deg_node_id.h" namespace blender::deg { static const ID *get_original_id(const ID *id) { if (id == nullptr) { return nullptr; } if (id->orig_id == nullptr) { return id; } BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) != 0); return (ID *)id->orig_id; } static ID *get_original_id(ID *id) { const ID *const_id = id; return const_cast(get_original_id(const_id)); } static const ID *get_evaluated_id(const Depsgraph *deg_graph, const ID *id) { if (id == nullptr) { return nullptr; } /* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(), * but here we never do assert, since we don't know nature of the * incoming ID data-block. */ const IDNode *id_node = deg_graph->find_id_node(id); if (id_node == nullptr) { return id; } return id_node->id_cow; } static ID *get_evaluated_id(const Depsgraph *deg_graph, ID *id) { const ID *const_id = id; return const_cast(get_evaluated_id(deg_graph, const_id)); } } // namespace blender::deg namespace deg = blender::deg; struct Scene *DEG_get_input_scene(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); return deg_graph->scene; } struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); return deg_graph->view_layer; } struct Main *DEG_get_bmain(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); return deg_graph->bmain; } eEvaluationMode DEG_get_mode(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); return deg_graph->mode; } float DEG_get_ctime(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); return deg_graph->ctime; } bool DEG_id_type_updated(const Depsgraph *graph, short id_type) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); return deg_graph->id_type_updated[BKE_idtype_idcode_to_index(id_type)] != 0; } bool DEG_id_type_any_updated(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); /* Loop over all ID types. */ for (char id_type_index : deg_graph->id_type_updated) { if (id_type_index) { return true; } } return false; } bool DEG_id_type_any_exists(const Depsgraph *depsgraph, short id_type) { const deg::Depsgraph *deg_graph = reinterpret_cast(depsgraph); return deg_graph->id_type_exist[BKE_idtype_idcode_to_index(id_type)] != 0; } uint32_t DEG_get_eval_flags_for_id(const Depsgraph *graph, const ID *id) { if (graph == nullptr) { /* Happens when converting objects to mesh from a python script * after modifying scene graph. * * Currently harmless because it's only called for temporary * objects which are out of the DAG anyway. */ return 0; } const deg::Depsgraph *deg_graph = reinterpret_cast(graph); const deg::IDNode *id_node = deg_graph->find_id_node(deg::get_original_id(id)); if (id_node == nullptr) { /* TODO(sergey): Does it mean we need to check set scene? */ return 0; } return id_node->eval_flags; } void DEG_get_customdata_mask_for_object(const Depsgraph *graph, Object *ob, CustomData_MeshMasks *r_mask) { if (graph == nullptr) { /* Happens when converting objects to mesh from a python script * after modifying scene graph. * * Currently harmless because it's only called for temporary * objects which are out of the DAG anyway. */ return; } const deg::Depsgraph *deg_graph = reinterpret_cast(graph); const deg::IDNode *id_node = deg_graph->find_id_node(DEG_get_original_id(&ob->id)); if (id_node == nullptr) { /* TODO(sergey): Does it mean we need to check set scene? */ return; } r_mask->vmask |= id_node->customdata_masks.vert_mask; r_mask->emask |= id_node->customdata_masks.edge_mask; r_mask->fmask |= id_node->customdata_masks.face_mask; r_mask->lmask |= id_node->customdata_masks.loop_mask; r_mask->pmask |= id_node->customdata_masks.poly_mask; } Scene *DEG_get_evaluated_scene(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); Scene *scene_cow = deg_graph->scene_cow; /* TODO(sergey): Shall we expand data-block here? Or is it OK to assume * that caller is OK with just a pointer in case scene is not updated yet? */ BLI_assert(scene_cow != nullptr && deg::deg_copy_on_write_is_expanded(&scene_cow->id)); return scene_cow; } ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph) { const deg::Depsgraph *deg_graph = reinterpret_cast(graph); Scene *scene_cow = DEG_get_evaluated_scene(graph); if (scene_cow == nullptr) { return nullptr; /* Happens with new, not-yet-built/evaluated graphs. */ } /* Do name-based lookup. */ /* TODO(sergey): Can this be optimized? */ ViewLayer *view_layer_orig = deg_graph->view_layer; ViewLayer *view_layer_cow = (ViewLayer *)BLI_findstring( &scene_cow->view_layers, view_layer_orig->name, offsetof(ViewLayer, name)); BLI_assert(view_layer_cow != nullptr); return view_layer_cow; } Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object) { return (Object *)DEG_get_evaluated_id(depsgraph, &object->id); } ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id) { return deg::get_evaluated_id(reinterpret_cast(depsgraph), id); } void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph, PointerRNA *ptr, PointerRNA *r_ptr_eval) { if ((ptr == nullptr) || (r_ptr_eval == nullptr)) { return; } ID *orig_id = ptr->owner_id; ID *cow_id = DEG_get_evaluated_id(depsgraph, orig_id); if (ptr->owner_id == ptr->data) { /* For ID pointers, it's easy... */ r_ptr_eval->owner_id = cow_id; r_ptr_eval->data = (void *)cow_id; r_ptr_eval->type = ptr->type; } else if (ptr->type == &RNA_PoseBone) { /* HACK: Since bone keyframing is quite commonly used, * speed things up for this case by doing a special lookup * for bones */ const Object *ob_eval = (Object *)cow_id; bPoseChannel *pchan = (bPoseChannel *)ptr->data; const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name); r_ptr_eval->owner_id = cow_id; r_ptr_eval->data = (void *)pchan_eval; r_ptr_eval->type = ptr->type; } else { /* For everything else, try to get RNA Path of the BMain-pointer, * then use that to look up what the COW-domain one should be * given the COW ID pointer as the new lookup point */ /* TODO: Find a faster alternative, or implement support for other * common types too above (e.g. modifiers) */ char *path = RNA_path_from_ID_to_struct(ptr); if (path) { PointerRNA cow_id_ptr; RNA_id_pointer_create(cow_id, &cow_id_ptr); if (!RNA_path_resolve(&cow_id_ptr, path, r_ptr_eval, nullptr)) { /* Couldn't find COW copy of data */ fprintf(stderr, "%s: Couldn't resolve RNA path ('%s') relative to COW ID (%p) for '%s'\n", __func__, path, (void *)cow_id, orig_id->name); } } else { /* Path resolution failed - XXX: Hide this behind a debug flag */ fprintf(stderr, "%s: Couldn't get RNA path for %s relative to %s\n", __func__, RNA_struct_identifier(ptr->type), orig_id->name); } } } Object *DEG_get_original_object(Object *object) { return (Object *)DEG_get_original_id(&object->id); } ID *DEG_get_original_id(ID *id) { return deg::get_original_id(id); } bool DEG_is_original_id(const ID *id) { /* Some explanation of the logic. * * What we want here is to be able to tell whether given ID is a result of dependency graph * evaluation or not. * * All the data-blocks which are created by copy-on-write mechanism will have will be tagged with * LIB_TAG_COPIED_ON_WRITE tag. Those data-blocks can not be original. * * Modifier stack evaluation might create special data-blocks which have all the modifiers * applied, and those will be tagged with LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT. Such data-blocks * can not be original as well. * * Localization is usually happening from evaluated data-block, or will have some special pointer * magic which will make them to act as evaluated. * * NOTE: We consider ID evaluated if ANY of those flags is set. We do NOT require ALL of them. */ if (id->tag & (LIB_TAG_COPIED_ON_WRITE | LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT | LIB_TAG_LOCALIZED)) { return false; } return true; } bool DEG_is_original_object(const Object *object) { return DEG_is_original_id(&object->id); } bool DEG_is_evaluated_id(const ID *id) { return !DEG_is_original_id(id); } bool DEG_is_evaluated_object(const Object *object) { return !DEG_is_original_object(object); } bool DEG_is_fully_evaluated(const struct Depsgraph *depsgraph) { const deg::Depsgraph *deg_graph = (const deg::Depsgraph *)depsgraph; /* Check whether relations are up to date. */ if (deg_graph->need_update_relations) { return false; } /* Check whether IDs are up to date. */ if (!deg_graph->entry_tags.is_empty()) { return false; } return true; }