/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Original Author: Joshua Leung * Contributor(s): None Yet * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/depsgraph/intern/depsgraph_query.cc * \ingroup depsgraph * * Implementation of Querying and Filtering API's */ #include "MEM_guardedalloc.h" extern "C" { #include "BLI_utildefines.h" #include "BKE_idcode.h" #include "BKE_main.h" #include "BLI_listbase.h" } /* extern "C" */ #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "intern/depsgraph_intern.h" #include "intern/nodes/deg_node_id.h" bool DEG_id_type_tagged(Main *bmain, short id_type) { return bmain->id_tag_update[BKE_idcode_to_index(id_type)] != 0; } short DEG_get_eval_flags_for_id(Depsgraph *graph, ID *id) { if (graph == NULL) { /* Happens when converting objects to mesh from a python script * after modifying scene graph. * * Currently harmless because it's only called for temporary * objects which are out of the DAG anyway. */ return 0; } DEG::Depsgraph *deg_graph = reinterpret_cast(graph); DEG::IDDepsNode *id_node = deg_graph->find_id_node(id); if (id_node == NULL) { /* TODO(sergey): Does it mean we need to check set scene? */ return 0; } return id_node->eval_flags; } Scene *DEG_get_evaluated_scene(Depsgraph *graph) { DEG::Depsgraph *deg_graph = reinterpret_cast(graph); Scene *scene_orig = deg_graph->scene; return reinterpret_cast(deg_graph->get_cow_id(&scene_orig->id)); } ViewLayer *DEG_get_evaluated_view_layer(Depsgraph *graph) { DEG::Depsgraph *deg_graph = reinterpret_cast(graph); Scene *scene_cow = DEG_get_evaluated_scene(graph); ViewLayer *view_layer_orig = deg_graph->view_layer; ViewLayer *view_layer_cow = (ViewLayer *)BLI_findstring(&scene_cow->view_layers, view_layer_orig->name, offsetof(ViewLayer, name)); return view_layer_cow; } Object *DEG_get_evaluated_object(Depsgraph *depsgraph, Object *object) { return (Object *)DEG_get_evaluated_id(depsgraph, &object->id); } ID *DEG_get_evaluated_id(struct Depsgraph *depsgraph, ID *id) { /* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(), * but here we never do assert, since we don't know nature of the * incoming ID datablock. */ DEG::Depsgraph *deg_graph = (DEG::Depsgraph *)depsgraph; DEG::IDDepsNode *id_node = deg_graph->find_id_node(id); if (id_node == NULL) { return id; } return id_node->id_cow; }