/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Original Author: Joshua Leung * Contributor(s): None Yet * * ***** END GPL LICENSE BLOCK ***** * * Defines for special queue type for use in Depsgraph traversals */ #ifndef __DEPSGRAPH_QUEUE_H__ #define __DEPSGRAPH_QUEUE_H__ struct DepsNode; struct Heap; struct GHash; /* *********************************************** */ /* Dependency Graph Traversal Queue * * There are two parts to this: * a) "Pending" Nodes - This part contains the set of nodes * which are related to those which have been visited * previously, but are not yet ready to actually be visited. * b) "Scheduled" Nodes - These are the nodes whose ancestors * have all been evaluated already, which means that any * or all of them can be picked (in practically in order) to * be visited immediately. * * Internally, the queue makes sure that each node in the graph * only gets added to the queue once. This is because there can * be multiple inlinks to each node given the way that the relations * work. */ /* Depsgraph Queue Type */ typedef struct DepsgraphQueue { /* Pending */ struct Heap *pending_heap; /* (valence:int, DepsNode*) */ struct GHash *pending_hash; /* (DepsNode* : HeapNode*>) */ /* Ready to be visited - fifo */ struct Heap *ready_heap; /* (idx:int, DepsNode*) */ /* Size/Order counts */ size_t idx; /* total number of nodes which are/have been ready so far (including those already visited) */ size_t tot; /* total number of nodes which have passed through queue; mainly for debug */ } DepsgraphQueue; /* ************************** */ /* Depsgraph Queue Operations */ /* Data management */ DepsgraphQueue *DEG_queue_new(void); void DEG_queue_free(DepsgraphQueue *q); /* Statistics */ size_t DEG_queue_num_pending(DepsgraphQueue *q); size_t DEG_queue_num_ready(DepsgraphQueue *q); size_t DEG_queue_size(DepsgraphQueue *q); bool DEG_queue_is_empty(DepsgraphQueue *q); /* Operations */ void DEG_queue_push(DepsgraphQueue *q, void *dnode, float cost = 0.0f); void *DEG_queue_pop(DepsgraphQueue *q); #endif /* DEPSGRAPH_QUEUE_H */