/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph */ #include "intern/depsgraph_relation.h" /* own include */ #include "BLI_utildefines.h" #include "intern/depsgraph_type.h" #include "intern/node/deg_node.h" namespace blender::deg { Relation::Relation(Node *from, Node *to, const char *description) : from(from), to(to), name(description), flag(0) { /* Hook it up to the nodes which use it. * * NOTE: We register relation in the nodes which this link connects to here * in constructor but we don't un-register it in the destructor. * * Reasoning: * * - Destructor is currently used on global graph destruction, so there's no * real need in avoiding dangling pointers, all the memory is to be freed * anyway. * * - Un-registering relation is not a cheap operation, so better to have it * as an explicit call if we need this. */ from->outlinks.append(this); to->inlinks.append(this); } Relation::~Relation() { /* Sanity check. */ BLI_assert(from != nullptr && to != nullptr); } void Relation::unlink() { /* Sanity check. */ BLI_assert(from != nullptr && to != nullptr); from->outlinks.remove_first_occurrence_and_reorder(this); to->inlinks.remove_first_occurrence_and_reorder(this); } } // namespace blender::deg