/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Original Author: Joshua Leung * Contributor(s): None Yet * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/depsgraph/intern/depsgraph_types.h * \ingroup depsgraph * * Datatypes for internal use in the Depsgraph * * All of these datatypes are only really used within the "core" depsgraph. * In particular, node types declared here form the structure of operations * in the graph. */ #pragma once #include "util/deg_util_function.h" /* TODO(sergey): Ideally we'll just use char* and statically allocated strings * to avoid any possible overhead caused by string (re)allocation/formatting. */ #include #include using std::string; using std::vector; struct bAction; struct ChannelDriver; struct ModifierData; struct PointerRNA; struct EvaluationContext; struct FCurve; namespace DEG { /* Evaluation Operation for atomic operation */ // XXX: move this to another header that can be exposed? typedef function DepsEvalOperationCb; /* Metatype of Nodes - The general "level" in the graph structure * the node serves. */ typedef enum eDepsNode_Class { /* Types generally unassociated with user-visible entities, * but needed for graph functioning. */ DEPSNODE_CLASS_GENERIC = 0, /* [Outer Node] An "aspect" of evaluating/updating an ID-Block, requiring * certain types of evaluation behavior. */ DEPSNODE_CLASS_COMPONENT = 1, /* [Inner Node] A glorified function-pointer/callback for scheduling up * evaluation operations for components, subject to relationship * requirements. */ DEPSNODE_CLASS_OPERATION = 2, } eDepsNode_Class; /* Types of Nodes */ typedef enum eDepsNode_Type { /* Fallback type for invalid return value */ DEPSNODE_TYPE_UNDEFINED = -1, /* Inner Node (Operation) */ DEPSNODE_TYPE_OPERATION = 0, /* **** Generic Types **** */ /* "Current Scene" - basically whatever kicks off the evaluation process. */ DEPSNODE_TYPE_ROOT = 1, /* Time-Source */ DEPSNODE_TYPE_TIMESOURCE = 2, /* ID-Block reference - used as landmarks/collection point for components, * but not usually part of main graph. */ DEPSNODE_TYPE_ID_REF = 3, /* Isolated sub-graph - used for keeping instanced data separate from * instances using them. */ DEPSNODE_TYPE_SUBGRAPH = 4, /* **** Outer Types **** */ /* Parameters Component - Default when nothing else fits * (i.e. just SDNA property setting). */ DEPSNODE_TYPE_PARAMETERS = 11, /* Generic "Proxy-Inherit" Component * XXX: Also for instancing of subgraphs? */ DEPSNODE_TYPE_PROXY = 12, /* Animation Component * * XXX: merge in with parameters? */ DEPSNODE_TYPE_ANIMATION = 13, /* Transform Component (Parenting/Constraints) */ DEPSNODE_TYPE_TRANSFORM = 14, /* Geometry Component (DerivedMesh/Displist) */ DEPSNODE_TYPE_GEOMETRY = 15, /* Sequencer Component (Scene Only) */ DEPSNODE_TYPE_SEQUENCER = 16, /* **** Evaluation-Related Outer Types (with Subdata) **** */ /* Pose Component - Owner/Container of Bones Eval */ DEPSNODE_TYPE_EVAL_POSE = 21, /* Bone Component - Child/Subcomponent of Pose */ DEPSNODE_TYPE_BONE = 22, /* Particle Systems Component */ DEPSNODE_TYPE_EVAL_PARTICLES = 23, /* Material Shading Component */ DEPSNODE_TYPE_SHADING = 24, } eDepsNode_Type; /* Identifiers for common operations (as an enum). */ typedef enum eDepsOperation_Code { /* Generic Operations ------------------------------ */ /* Placeholder for operations which don't need special mention */ DEG_OPCODE_OPERATION = 0, // XXX: Placeholder while porting depsgraph code DEG_OPCODE_PLACEHOLDER, DEG_OPCODE_NOOP, /* Animation, Drivers, etc. ------------------------ */ /* NLA + Action */ DEG_OPCODE_ANIMATION, /* Driver */ DEG_OPCODE_DRIVER, /* Proxy Inherit? */ //DEG_OPCODE_PROXY, /* Transform --------------------------------------- */ /* Transform entry point - local transforms only */ DEG_OPCODE_TRANSFORM_LOCAL, /* Parenting */ DEG_OPCODE_TRANSFORM_PARENT, /* Constraints */ DEG_OPCODE_TRANSFORM_CONSTRAINTS, //DEG_OPCODE_TRANSFORM_CONSTRAINTS_INIT, //DEG_OPCODE_TRANSFORM_CONSTRAINT, //DEG_OPCODE_TRANSFORM_CONSTRAINTS_DONE, /* Rigidbody Sim - Perform Sim */ DEG_OPCODE_RIGIDBODY_REBUILD, DEG_OPCODE_RIGIDBODY_SIM, /* Rigidbody Sim - Copy Results to Object */ DEG_OPCODE_TRANSFORM_RIGIDBODY, /* Transform exitpoint */ DEG_OPCODE_TRANSFORM_FINAL, /* XXX: ubereval is for temporary porting purposes only */ DEG_OPCODE_OBJECT_UBEREVAL, /* Geometry ---------------------------------------- */ /* XXX: Placeholder - UberEval */ DEG_OPCODE_GEOMETRY_UBEREVAL, /* Modifier */ DEG_OPCODE_GEOMETRY_MODIFIER, /* Curve Objects - Path Calculation (used for path-following tools, */ DEG_OPCODE_GEOMETRY_PATH, /* Pose -------------------------------------------- */ /* Init IK Trees, etc. */ DEG_OPCODE_POSE_INIT, /* Free IK Trees + Compute Deform Matrices */ DEG_OPCODE_POSE_DONE, /* IK/Spline Solvers */ DEG_OPCODE_POSE_IK_SOLVER, DEG_OPCODE_POSE_SPLINE_IK_SOLVER, /* Bone -------------------------------------------- */ /* Bone local transforms - Entrypoint */ DEG_OPCODE_BONE_LOCAL, /* Pose-space conversion (includes parent + restpose, */ DEG_OPCODE_BONE_POSE_PARENT, /* Constraints */ DEG_OPCODE_BONE_CONSTRAINTS, //DEG_OPCODE_BONE_CONSTRAINTS_INIT, //DEG_OPCODE_BONE_CONSTRAINT, //DEG_OPCODE_BONE_CONSTRAINTS_DONE, /* Bone transforms are ready * * - "READY" This (internal, noop is used to signal that all pre-IK * operations are done. Its role is to help mediate situations * where cyclic relations may otherwise form (i.e. one bone in * chain targetting another in same chain, * * - "DONE" This noop is used to signal that the bone's final pose * transform can be read by others */ // TODO: deform mats could get calculated in the final_transform ops... DEG_OPCODE_BONE_READY, DEG_OPCODE_BONE_DONE, /* Particles --------------------------------------- */ /* XXX: placeholder - Particle System eval */ DEG_OPCODE_PSYS_EVAL, DEG_NUM_OPCODES, } eDepsOperation_Code; /* Some magic to stringify operation codes. */ class DepsOperationStringifier { public: DepsOperationStringifier(); const char *operator[](eDepsOperation_Code opcodex); protected: const char *names_[DEG_NUM_OPCODES]; }; /* String defines for these opcodes, defined in depsgraph_type_defines.cpp */ extern DepsOperationStringifier DEG_OPNAMES; /* Type of operation */ typedef enum eDepsOperation_Type { /* **** Primary operation types **** */ /* Initialise evaluation data */ DEPSOP_TYPE_INIT = 0, /* Standard evaluation step */ DEPSOP_TYPE_EXEC = 1, /* Cleanup evaluation data + flush results */ DEPSOP_TYPE_POST = 2, /* **** Additional operation types **** */ /* Indicator for outputting a temporary result that other components * can use. // XXX? */ DEPSOP_TYPE_OUT = 3, /* Indicator for things like IK Solvers and Rigidbody Sim steps which * modify final results of separate entities at once. */ DEPSOP_TYPE_SIM = 4, /* Rebuild internal evaluation data - used for Rigidbody Reset and * Armature Rebuild-On-Load. */ DEPSOP_TYPE_REBUILD = 5, } eDepsOperation_Type; /* Types of relationships between nodes * * This is used to provide additional hints to use when filtering * the graph, so that we can go without doing more extensive * data-level checks... */ typedef enum eDepsRelation_Type { /* relationship type unknown/irrelevant */ DEPSREL_TYPE_STANDARD = 0, /* root -> active scene or entity (screen, image, etc.) */ DEPSREL_TYPE_ROOT_TO_ACTIVE, /* general datablock dependency */ DEPSREL_TYPE_DATABLOCK, /* time dependency */ DEPSREL_TYPE_TIME, /* component depends on results of another */ DEPSREL_TYPE_COMPONENT_ORDER, /* relationship is just used to enforce ordering of operations * (e.g. "init()" callback done before "exec() and "cleanup()") */ DEPSREL_TYPE_OPERATION, /* relationship results from a property driver affecting property */ DEPSREL_TYPE_DRIVER, /* relationship is something driver depends on */ DEPSREL_TYPE_DRIVER_TARGET, /* relationship is used for transform stack * (e.g. parenting, user transforms, constraints) */ DEPSREL_TYPE_TRANSFORM, /* relationship is used for geometry evaluation * (e.g. metaball "motherball" or modifiers) */ DEPSREL_TYPE_GEOMETRY_EVAL, /* relationship is used to trigger a post-change validity updates */ DEPSREL_TYPE_UPDATE, /* relationship is used to trigger editor/screen updates */ DEPSREL_TYPE_UPDATE_UI, } eDepsRelation_Type; } // namespace DEG