/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2013 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once struct DEGEditorUpdateContext; struct ID; namespace blender::deg { void deg_editors_id_update(const DEGEditorUpdateContext *update_ctx, struct ID *id); void deg_editors_scene_update(const DEGEditorUpdateContext *update_ctx, bool updated); } // namespace blender::deg