/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2017 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph */ #include "intern/eval/deg_eval_runtime_backup.h" #include "intern/eval/deg_eval_copy_on_write.h" #include "BLI_utildefines.h" #include "DRW_engine.h" namespace blender { namespace deg { RuntimeBackup::RuntimeBackup(const Depsgraph *depsgraph) : have_backup(false), animation_backup(depsgraph), scene_backup(depsgraph), sound_backup(depsgraph), object_backup(depsgraph), drawdata_ptr(nullptr), movieclip_backup(depsgraph), volume_backup(depsgraph) { drawdata_backup.first = drawdata_backup.last = nullptr; } void RuntimeBackup::init_from_id(ID *id) { if (!deg_copy_on_write_is_expanded(id)) { return; } have_backup = true; animation_backup.init_from_id(id); const ID_Type id_type = GS(id->name); switch (id_type) { case ID_OB: object_backup.init_from_object(reinterpret_cast(id)); break; case ID_SCE: scene_backup.init_from_scene(reinterpret_cast(id)); break; case ID_SO: sound_backup.init_from_sound(reinterpret_cast(id)); break; case ID_MC: movieclip_backup.init_from_movieclip(reinterpret_cast(id)); break; case ID_VO: volume_backup.init_from_volume(reinterpret_cast(id)); break; default: break; } /* Note that we never free GPU draw data from here since that's not * safe for threading and draw data is likely to be re-used. */ drawdata_ptr = DRW_drawdatalist_from_id(id); if (drawdata_ptr != nullptr) { drawdata_backup = *drawdata_ptr; drawdata_ptr->first = drawdata_ptr->last = nullptr; } } void RuntimeBackup::restore_to_id(ID *id) { if (!have_backup) { return; } animation_backup.restore_to_id(id); const ID_Type id_type = GS(id->name); switch (id_type) { case ID_OB: object_backup.restore_to_object(reinterpret_cast(id)); break; case ID_SCE: scene_backup.restore_to_scene(reinterpret_cast(id)); break; case ID_SO: sound_backup.restore_to_sound(reinterpret_cast(id)); break; case ID_MC: movieclip_backup.restore_to_movieclip(reinterpret_cast(id)); break; case ID_VO: volume_backup.restore_to_volume(reinterpret_cast(id)); break; default: break; } if (drawdata_ptr != nullptr) { *drawdata_ptr = drawdata_backup; } } } // namespace deg } // namespace blender