/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once #include "DNA_ID.h" #include "intern/eval/deg_eval_runtime_backup_animation.h" #include "intern/eval/deg_eval_runtime_backup_gpencil.h" #include "intern/eval/deg_eval_runtime_backup_movieclip.h" #include "intern/eval/deg_eval_runtime_backup_object.h" #include "intern/eval/deg_eval_runtime_backup_scene.h" #include "intern/eval/deg_eval_runtime_backup_sound.h" #include "intern/eval/deg_eval_runtime_backup_volume.h" namespace blender::deg { struct Depsgraph; class RuntimeBackup { public: explicit RuntimeBackup(const Depsgraph *depsgraph); /* NOTE: Will reset all runtime fields which has been backed up to nullptr. */ void init_from_id(ID *id); /* Restore fields to the given ID. */ void restore_to_id(ID *id); /* Denotes whether init_from_id did put anything into the backup storage. * This will not be the case when init_from_id() is called for an ID which has never been * copied-on-write. In this case there is no need to backup or restore anything. * * It also allows to have restore() logic to be symmetrical to init() without need to worry * that init() might not have happened. * * In practice this is used by audio system to lock audio while scene is going through * copy-on-write mechanism. */ bool have_backup; /* Struct members of the ID pointer. */ struct { void *py_instance; } id_data; AnimationBackup animation_backup; SceneBackup scene_backup; SoundBackup sound_backup; ObjectRuntimeBackup object_backup; DrawDataList drawdata_backup; DrawDataList *drawdata_ptr; MovieClipBackup movieclip_backup; VolumeBackup volume_backup; GPencilBackup gpencil_backup; }; } // namespace blender::deg