/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once #include "DNA_ID.h" #include "intern/eval/deg_eval_runtime_backup_animation.h" #include "intern/eval/deg_eval_runtime_backup_movieclip.h" #include "intern/eval/deg_eval_runtime_backup_object.h" #include "intern/eval/deg_eval_runtime_backup_scene.h" #include "intern/eval/deg_eval_runtime_backup_sound.h" #include "intern/eval/deg_eval_runtime_backup_volume.h" namespace blender { namespace deg { struct Depsgraph; class RuntimeBackup { public: explicit RuntimeBackup(const Depsgraph *depsgraph); /* NOTE: Will reset all runtime fields which has been backed up to nullptr. */ void init_from_id(ID *id); /* Restore fields to the given ID. */ void restore_to_id(ID *id); /* Denotes whether init_from_id did put anything into the backup storage. * This will not be the case when init_from_id() is called for an ID which has never been * copied-on-write. In this case there is no need to backup or restore anything. * * It also allows to have restore() logic to be symmetrical to init() without need to worry * that init() might not have happened. * * In practice this is used by audio system to lock audio while scene is going through * copy-on-write mechanism. */ bool have_backup; AnimationBackup animation_backup; SceneBackup scene_backup; SoundBackup sound_backup; ObjectRuntimeBackup object_backup; DrawDataList drawdata_backup; DrawDataList *drawdata_ptr; MovieClipBackup movieclip_backup; VolumeBackup volume_backup; }; } // namespace deg } // namespace blender