/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once #include "intern/eval/deg_eval_runtime_backup_sequencer.h" struct Scene; namespace DEG { struct Depsgraph; /* Backup of scene runtime data. */ class SceneBackup { public: SceneBackup(const Depsgraph *depsgraph); void reset(); void init_from_scene(Scene *scene); void restore_to_scene(Scene *scene); /* Sound/audio related pointers of the scene itself. * * NOTE: Scene can not disappear after relations update, because otherwise the entire dependency * graph will be gone. This means we don't need to compare original scene pointer, or worry about * freeing those if they cant' be restored: we just copy them over to a new scene. */ void *sound_scene; void *playback_handle; void *sound_scrub_handle; void *speaker_handles; float rigidbody_last_time; SequencerBackup sequencer_backup; }; } // namespace DEG