/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph */ #include "intern/eval/deg_eval_runtime_backup_sequence.h" #include "DNA_sequence_types.h" namespace blender::deg { SequenceBackup::SequenceBackup(const Depsgraph * /*depsgraph*/) { reset(); } void SequenceBackup::reset() { scene_sound = nullptr; BLI_listbase_clear(&anims); } void SequenceBackup::init_from_sequence(Sequence *sequence) { scene_sound = sequence->scene_sound; anims = sequence->anims; sequence->scene_sound = nullptr; BLI_listbase_clear(&sequence->anims); } void SequenceBackup::restore_to_sequence(Sequence *sequence) { sequence->scene_sound = scene_sound; sequence->anims = anims; reset(); } bool SequenceBackup::isEmpty() const { return (scene_sound == nullptr) && BLI_listbase_is_empty(&anims); } } // namespace blender::deg