/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 Blender Foundation. * All rights reserved. */ /** \file * \ingroup depsgraph */ #include "intern/eval/deg_eval_runtime_backup_sequencer.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "BLI_assert.h" #include "BKE_sequencer.h" #include "BKE_sound.h" namespace blender { namespace deg { SequencerBackup::SequencerBackup(const Depsgraph *depsgraph) : depsgraph(depsgraph) { } void SequencerBackup::init_from_scene(Scene *scene) { Sequence *sequence; SEQ_ALL_BEGIN (scene->ed, sequence) { SequenceBackup sequence_backup(depsgraph); sequence_backup.init_from_sequence(sequence); if (!sequence_backup.isEmpty()) { const SessionUUID &session_uuid = sequence->runtime.session_uuid; BLI_assert(BLI_session_uuid_is_generated(&session_uuid)); sequences_backup.add(session_uuid, sequence_backup); } } SEQ_ALL_END; } void SequencerBackup::restore_to_scene(Scene *scene) { Sequence *sequence; SEQ_ALL_BEGIN (scene->ed, sequence) { const SessionUUID &session_uuid = sequence->runtime.session_uuid; BLI_assert(BLI_session_uuid_is_generated(&session_uuid)); SequenceBackup *sequence_backup = sequences_backup.lookup_ptr(session_uuid); if (sequence_backup != nullptr) { sequence_backup->restore_to_sequence(sequence); } } SEQ_ALL_END; /* Cleanup audio while the scene is still known. */ for (SequenceBackup &sequence_backup : sequences_backup.values()) { if (sequence_backup.scene_sound != nullptr) { BKE_sound_remove_scene_sound(scene, sequence_backup.scene_sound); } } } } // namespace deg } // namespace blender