/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. All rights reserved. */ /** \file * \ingroup depsgraph */ #pragma once struct bSound; namespace blender::deg { struct Depsgraph; /* Backup of sound datablocks runtime data. */ class SoundBackup { public: SoundBackup(const Depsgraph *depsgraph); void reset(); void init_from_sound(bSound *sound); void restore_to_sound(bSound *sound); void *cache; void *waveform; void *playback_handle; }; } // namespace blender::deg