# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2016, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Blender Institute # # ***** END GPL LICENSE BLOCK ***** set(INC . intern engines/clay modes ../blenkernel ../blenlib ../blentranslation ../imbuf ../depsgraph ../makesdna ../makesrna ../gpu ../editors/include ../editors/space_view3d ../render/extern/include ../render/intern/include ../../../intern/glew-mx ../../../intern/guardedalloc ) set(INC_SYS ${GLEW_INCLUDE_PATH} ) set(SRC intern/draw_manager.c intern/draw_mode_pass.c intern/draw_cache.c intern/draw_view.c intern/draw_armature.c engines/clay/clay.c modes/edit_armature_mode.c modes/edit_mesh_mode.c modes/object_mode.c intern/DRW_render.h intern/draw_mode_pass.h intern/draw_cache.h intern/draw_view.h engines/clay/clay.h modes/edit_armature_mode.h modes/edit_mesh_mode.h modes/object_mode.h ./DRW_engine.h ) if(WITH_CLAY_ENGINE) add_definitions(-DWITH_CLAY_ENGINE) endif() data_to_c_simple(engines/clay/shaders/clay_frag.glsl SRC) data_to_c_simple(engines/clay/shaders/clay_vert.glsl SRC) data_to_c_simple(engines/clay/shaders/ssao_alchemy.glsl SRC) data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_geom_tri.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_geom_edge.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_loosevert_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_facedot_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_facedot_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_mix_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_mix_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_facefill_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_overlay_facefill_frag.glsl SRC) list(APPEND INC ) blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}")