# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2016, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Blender Institute # # ***** END GPL LICENSE BLOCK ***** set(INC . intern modes ../blenfont ../blenkernel ../blenlib ../blentranslation ../bmesh ../depsgraph ../editors/include ../editors/space_view3d ../gpu ../imbuf ../makesdna ../makesrna ../render/extern/include ../render/intern/include ../windowmanager ../../../intern/glew-mx ../../../intern/guardedalloc ) set(INC_SYS ${GLEW_INCLUDE_PATH} ) set(SRC intern/draw_armature.c intern/draw_cache.c intern/draw_cache_impl_curve.c intern/draw_cache_impl_displist.c intern/draw_cache_impl_hair.c intern/draw_cache_impl_lattice.c intern/draw_cache_impl_mesh.c intern/draw_cache_impl_particles.c intern/draw_cache_impl_strands.c intern/draw_common.c intern/draw_hair.c intern/draw_manager.c intern/draw_manager_text.c intern/draw_manager_profiling.c intern/draw_view.c modes/edit_armature_mode.c modes/edit_curve_mode.c modes/edit_lattice_mode.c modes/edit_mesh_mode.c modes/edit_metaball_mode.c modes/edit_strands_mode.c modes/edit_surface_mode.c modes/edit_text_mode.c modes/object_mode.c modes/paint_texture_mode.c modes/paint_vertex_mode.c modes/paint_weight_mode.c modes/particle_mode.c modes/pose_mode.c modes/sculpt_mode.c engines/basic/basic_engine.c engines/clay/clay_engine.c engines/eevee/eevee_data.c engines/eevee/eevee_engine.c engines/eevee/eevee_lights.c engines/eevee/eevee_lightprobes.c engines/eevee/eevee_materials.c engines/eevee/eevee_effects.c engines/external/external_engine.c DRW_engine.h intern/DRW_render.h intern/draw_cache.h intern/draw_cache_impl.h intern/draw_common.h intern/draw_manager_text.h intern/draw_manager_profiling.h intern/draw_view.h modes/draw_mode_engines.h engines/basic/basic_engine.h engines/clay/clay_engine.h engines/eevee/eevee_engine.h engines/eevee/eevee_lut.h engines/eevee/eevee_private.h engines/external/external_engine.h ) if(WITH_CLAY_ENGINE) add_definitions(-DWITH_CLAY_ENGINE) endif() data_to_c_simple(engines/clay/shaders/clay_frag.glsl SRC) data_to_c_simple(engines/clay/shaders/clay_vert.glsl SRC) data_to_c_simple(engines/clay/shaders/clay_particle_vert.glsl SRC) data_to_c_simple(engines/clay/shaders/clay_particle_strand_frag.glsl SRC) data_to_c_simple(engines/clay/shaders/ssao_alchemy.glsl SRC) data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC) data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/hair_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/lamps_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_ssr_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_store_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_store_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_store_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC) data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_tri.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_edge.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_loosevert_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_mix_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_curve_overlay_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_curve_overlay_loosevert_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_lattice_overlay_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_lattice_overlay_loosevert_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_normals_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_normals_geom.glsl SRC) data_to_c_simple(modes/shaders/edit_strands_vert.glsl SRC) data_to_c_simple(modes/shaders/object_empty_image_frag.glsl SRC) data_to_c_simple(modes/shaders/object_empty_image_vert.glsl SRC) data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC) data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC) data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC) data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC) data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC) data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC) data_to_c_simple(modes/shaders/object_particle_prim_frag.glsl SRC) data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC) data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_texture_vert.glsl SRC) data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC) data_to_c_simple(modes/shaders/paint_vert_frag.glsl SRC) list(APPEND INC ) blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}")