/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file DRW_engine.h * \ingroup draw */ #ifndef __DRW_ENGINE_H__ #define __DRW_ENGINE_H__ struct CollectionEngineSettings; struct DRWPass; struct Material; struct Scene; void DRW_engines_init(void); void DRW_engines_free(void); /* This is here because GPUViewport needs it */ void DRW_pass_free(struct DRWPass *pass); /* Settings */ void *DRW_material_settings_get(struct Material *ma, const char *engine_name); void *DRW_render_settings_get(struct Scene *scene, const char *engine_name); /* Mode engines initialization */ void OBJECT_collection_settings_create(struct CollectionEngineSettings *ces); void EDIT_MESH_collection_settings_create(struct CollectionEngineSettings *ces); void EDIT_ARMATURE_collection_settings_create(struct CollectionEngineSettings *ces); #endif /* __DRW_ENGINE_H__ */