/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file DRW_engine.h * \ingroup draw */ #ifndef __DRW_ENGINE_H__ #define __DRW_ENGINE_H__ #include "BLI_sys_types.h" /* for bool */ struct ARegion; struct CollectionEngineSettings; struct Depsgraph; struct DRWPass; struct DRWInstanceDataList; struct Main; struct Material; struct Scene; struct DrawEngineType; struct ID; struct IDProperty; struct bContext; struct Object; struct ViewLayer; struct ViewContext; struct ViewportEngineData; struct View3D; struct rcti; struct GPUMaterial; struct GPUOffScreen; struct GPUViewport; struct RenderEngine; struct RenderEngineType; struct WorkSpace; #include "DNA_object_enums.h" /* Buffer and textures used by the viewport by default */ typedef struct DefaultFramebufferList { struct GPUFrameBuffer *default_fb; struct GPUFrameBuffer *color_only_fb; struct GPUFrameBuffer *depth_only_fb; struct GPUFrameBuffer *multisample_fb; } DefaultFramebufferList; typedef struct DefaultTextureList { struct GPUTexture *color; struct GPUTexture *depth; struct GPUTexture *multisample_color; struct GPUTexture *multisample_depth; } DefaultTextureList; void DRW_engines_register(void); void DRW_engines_free(void); bool DRW_engine_render_support(struct DrawEngineType *draw_engine_type); void DRW_engine_register(struct DrawEngineType *draw_engine_type); void DRW_engine_viewport_data_size_get( const void *engine_type, int *r_fbl_len, int *r_txl_len, int *r_psl_len, int *r_stl_len); typedef struct DRWUpdateContext { struct Main *bmain; struct Depsgraph *depsgraph; struct Scene *scene; struct ViewLayer *view_layer; struct ARegion *ar; struct View3D *v3d; struct RenderEngineType *engine_type; } DRWUpdateContext; void DRW_notify_view_update(const DRWUpdateContext *update_ctx); typedef enum eDRWSelectStage { DRW_SELECT_PASS_PRE = 1, DRW_SELECT_PASS_POST, } eDRWSelectStage; typedef bool (*DRW_SelectPassFn)( eDRWSelectStage stage, void *user_data); void DRW_draw_view(const struct bContext *C); void DRW_draw_render_loop_ex( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, struct ARegion *ar, struct View3D *v3d, struct GPUViewport *viewport, const struct bContext *evil_C); void DRW_draw_render_loop( struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, struct GPUViewport *viewport); void DRW_draw_render_loop_offscreen( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, struct ARegion *ar, struct View3D *v3d, const bool draw_background, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop( struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, bool use_obedit_skip, bool use_nearest, const struct rcti *rect, DRW_SelectPassFn select_pass_fn, void *select_pass_user_data); void DRW_draw_depth_loop( struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d); /* This is here because GPUViewport needs it */ void DRW_pass_free(struct DRWPass *pass); struct DRWInstanceDataList *DRW_instance_data_list_create(void); void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist); void DRW_opengl_context_create(void); void DRW_opengl_context_destroy(void); void DRW_opengl_context_enable(void); void DRW_opengl_context_disable(void); void DRW_deferred_shader_remove(struct GPUMaterial *mat); unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size); #endif /* __DRW_ENGINE_H__ */