/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. */ /** \file * \ingroup draw */ #ifndef __DRW_ENGINE_TYPES_H__ #define __DRW_ENGINE_TYPES_H__ #ifdef __cplusplus extern "C" { #endif /* Buffer and textures used by the viewport by default */ typedef struct DefaultFramebufferList { struct GPUFrameBuffer *default_fb; struct GPUFrameBuffer *overlay_fb; struct GPUFrameBuffer *in_front_fb; struct GPUFrameBuffer *color_only_fb; struct GPUFrameBuffer *depth_only_fb; struct GPUFrameBuffer *overlay_only_fb; struct GPUFrameBuffer *stereo_comp_fb; } DefaultFramebufferList; typedef struct DefaultTextureList { struct GPUTexture *color; struct GPUTexture *color_overlay; struct GPUTexture *color_stereo; struct GPUTexture *color_overlay_stereo; struct GPUTexture *depth; struct GPUTexture *depth_in_front; } DefaultTextureList; #ifdef __cplusplus } #endif #endif /* __DRW_ENGINE_H__ */