/* Empty GLSL source to satisfy the GPUShaderCreateInfo requirements. */ /* Needed includes for shader nodes. */ #pragma BLENDER_REQUIRE(closure_type_lib.glsl) #pragma BLENDER_REQUIRE(common_view_lib.glsl) #pragma BLENDER_REQUIRE(common_math_lib.glsl) #pragma BLENDER_REQUIRE(common_attribute_lib.glsl) #pragma BLENDER_REQUIRE(closure_eval_volume_lib.glsl)