/* This shader is used to add default values to the volume accum textures. * so it looks similar (transmittance = 1, scattering = 0) */ layout(location = 0, index = 0) out vec4 FragColor0; layout(location = 0, index = 1) out vec4 FragColor1; void main() { FragColor0 = vec4(0.0); FragColor1 = vec4(1.0); }