/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. */ /** \file * \ingroup draw_editors * * Draw engine to draw the Image/UV editor */ #include "DRW_render.h" #include "BKE_image.h" #include "BKE_object.h" #include "DNA_camera_types.h" #include "IMB_imbuf_types.h" #include "ED_image.h" #include "GPU_batch.h" #include "image_engine.h" #include "image_private.h" #define SIMA_DRAW_FLAG_SHOW_ALPHA (1 << 0) #define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1) #define SIMA_DRAW_FLAG_SHUFFLING (1 << 2) #define SIMA_DRAW_FLAG_DEPTH (1 << 3) #define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4) static void image_cache_image_add(DRWShadingGroup *grp, Image *image) { const bool is_tiled_texture = image && image->source == IMA_SRC_TILED; float obmat[4][4]; unit_m4(obmat); GPUBatch *geom = DRW_cache_quad_get(); if (is_tiled_texture) { LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) { const int tile_x = ((tile->tile_number - 1001) % 10); const int tile_y = ((tile->tile_number - 1001) / 10); obmat[3][1] = (float)tile_y; obmat[3][0] = (float)tile_x; DRW_shgroup_call_obmat(grp, geom, obmat); } } else { DRW_shgroup_call_obmat(grp, geom, obmat); } } static void image_gpu_texture_get(Image *image, ImageUser *iuser, ImBuf *ibuf, GPUTexture **r_gpu_texture, bool *r_owns_texture, GPUTexture **r_tex_tile_data) { const DRWContextState *draw_ctx = DRW_context_state_get(); SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; if (image) { if (BKE_image_is_multilayer(image)) { /* update multiindex and pass for the current eye */ BKE_image_multilayer_index(image->rr, &sima->iuser); } else { BKE_image_multiview_index(image, &sima->iuser); } if (ibuf) { if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) { if (ibuf->zbuf) { BLI_assert(!"Integer based depth buffers not supported"); } else if (ibuf->zbuf_float) { *r_gpu_texture = GPU_texture_create_2d( __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->zbuf_float); *r_owns_texture = true; } else if (ibuf->rect_float && ibuf->channels == 1) { *r_gpu_texture = GPU_texture_create_2d( __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->rect_float); *r_owns_texture = true; } } else if (image->source == IMA_SRC_TILED) { *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, ibuf); *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, NULL); *r_owns_texture = false; } else { *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf); *r_owns_texture = false; } } } } static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser, ImBuf *ibuf) { IMAGE_PassList *psl = vedata->psl; IMAGE_StorageList *stl = vedata->stl; IMAGE_PrivateData *pd = stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); const Scene *scene = draw_ctx->scene; SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; GPUTexture *tex_tile_data = NULL; image_gpu_texture_get(image, iuser, ibuf, &pd->texture, &pd->owns_texture, &tex_tile_data); if (pd->texture) { static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f}; static float shuffle[4] = {1.0f, 1.0f, 1.0f, 1.0f}; static float far_near[2] = {100.0f, 0.0f}; if (scene->camera && scene->camera->type == OB_CAMERA) { far_near[1] = ((Camera *)scene->camera->data)->clip_start; far_near[0] = ((Camera *)scene->camera->data)->clip_end; } const bool use_premul_alpha = image->alpha_mode == IMA_ALPHA_PREMUL; const bool is_tiled_texture = tex_tile_data != NULL; const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0); const bool is_zoom_out = sima->zoom < 1.0f; /* use interpolation filtering when zooming out */ eGPUSamplerState state = 0; SET_FLAG_FROM_TEST(state, is_zoom_out, GPU_SAMPLER_FILTER); int draw_flags = 0; SET_FLAG_FROM_TEST(draw_flags, do_repeat, SIMA_DRAW_FLAG_DO_REPEAT); if ((sima->flag & SI_USE_ALPHA) != 0) { /* Show RGBA */ draw_flags |= SIMA_DRAW_FLAG_SHOW_ALPHA | SIMA_DRAW_FLAG_APPLY_ALPHA; } else if ((sima->flag & SI_SHOW_ALPHA) != 0) { draw_flags |= SIMA_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f); } else if ((sima->flag & SI_SHOW_ZBUF) != 0) { draw_flags |= SIMA_DRAW_FLAG_DEPTH | SIMA_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f); } else if ((sima->flag & SI_SHOW_R) != 0) { draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f); } else if ((sima->flag & SI_SHOW_G) != 0) { draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f); } else if ((sima->flag & SI_SHOW_B) != 0) { draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f); } else /* RGB */ { draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA; } GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture); DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass); if (is_tiled_texture) { DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, state); DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data); } else { DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, state); } DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", far_near); DRW_shgroup_uniform_vec4_copy(shgrp, "color", color); DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", shuffle); DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", draw_flags); DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", use_premul_alpha); image_cache_image_add(shgrp, image); } } /* -------------------------------------------------------------------- */ /** \name Engine Callbacks * \{ */ static void IMAGE_engine_init(void *ved) { IMAGE_shader_library_ensure(); IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_StorageList *stl = vedata->stl; if (!stl->pd) { stl->pd = MEM_callocN(sizeof(IMAGE_PrivateData), __func__); } IMAGE_PrivateData *pd = stl->pd; pd->ibuf = NULL; pd->lock = NULL; pd->texture = NULL; } static void IMAGE_cache_init(void *ved) { IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_StorageList *stl = vedata->stl; IMAGE_PrivateData *pd = stl->pd; IMAGE_PassList *psl = vedata->psl; const DRWContextState *draw_ctx = DRW_context_state_get(); SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; { /* Write depth is needed for background overlay rendering. Near depth is used for * transparency checker and Far depth is used for indicating the image size. */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL; psl->image_pass = DRW_pass_create("Image", state); } DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); GPU_framebuffer_bind(dfbl->default_fb); static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0); { Image *image = ED_space_image(sima); ImBuf *ibuf = ED_space_image_acquire_buffer(sima, &pd->lock, 0); image_cache_image(vedata, image, &sima->iuser, ibuf); pd->ibuf = ibuf; } } static void IMAGE_cache_populate(void *UNUSED(vedata), Object *UNUSED(ob)) { /* Function intentional left empty. `cache_populate` is required to be implemented. */ } static void image_draw_finish(IMAGE_Data *ved) { IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_StorageList *stl = vedata->stl; IMAGE_PrivateData *pd = stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; ED_space_image_release_buffer(sima, pd->ibuf, pd->lock); if (pd->texture && pd->owns_texture) { GPU_texture_free(pd->texture); pd->owns_texture = false; } pd->texture = NULL; } static void IMAGE_draw_scene(void *ved) { IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_PassList *psl = vedata->psl; DRW_draw_pass(psl->image_pass); image_draw_finish(vedata); } static void IMAGE_engine_free(void) { IMAGE_shader_free(); } /* \} */ static const DrawEngineDataSize IMAGE_data_size = DRW_VIEWPORT_DATA_SIZE(IMAGE_Data); DrawEngineType draw_engine_image_type = { NULL, /* next */ NULL, /* prev */ N_("UV/Image"), /* idname */ &IMAGE_data_size, /* vedata_size */ &IMAGE_engine_init, /* engine_init */ &IMAGE_engine_free, /* engine_free */ &IMAGE_cache_init, /* cache_init */ &IMAGE_cache_populate, /* cache_populate */ NULL, /* cache_finish */ &IMAGE_draw_scene, /* draw_scene */ NULL, /* view_update */ NULL, /* id_update */ NULL, /* render_to_image */ };