/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. */ /** \file * \ingroup draw_editors * * Draw engine to draw the Image/UV editor */ #include "DRW_render.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_object.h" #include "DNA_camera_types.h" #include "DNA_screen_types.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "ED_image.h" #include "GPU_batch.h" #include "image_engine.h" #include "image_private.h" #define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0) #define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1) #define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2) #define IMAGE_DRAW_FLAG_DEPTH (1 << 3) #define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4) #define IMAGE_DRAW_FLAG_USE_WORLD_POS (1 << 5) static void image_cache_image_add(DRWShadingGroup *grp, Image *image, ImBuf *ibuf) { const DRWContextState *draw_ctx = DRW_context_state_get(); const ARegion *region = draw_ctx->region; const char space_type = draw_ctx->space_data->spacetype; float zoom_x = 1.0f; float zoom_y = 1.0f; float translate_x = 0.0f; float translate_y = 0.0f; /* User can freely move the backdrop in the space of the node editor */ if (space_type == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)draw_ctx->space_data; const float ibuf_width = ibuf->x; const float ibuf_height = ibuf->y; const float x = (region->winx - snode->zoom * ibuf_width) / 2 + snode->xof; const float y = (region->winy - snode->zoom * ibuf_height) / 2 + snode->yof; zoom_x = ibuf_width * snode->zoom; zoom_y = ibuf_height * snode->zoom; translate_x = x; translate_y = y; } const bool is_tiled_texture = image && image->source == IMA_SRC_TILED; float obmat[4][4]; unit_m4(obmat); GPUBatch *geom = DRW_cache_quad_get(); obmat[0][0] = zoom_x; obmat[1][1] = zoom_y; obmat[3][1] = translate_y; obmat[3][0] = translate_x; if (is_tiled_texture) { LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) { const int tile_x = ((tile->tile_number - 1001) % 10); const int tile_y = ((tile->tile_number - 1001) / 10); obmat[3][1] = (float)tile_y + translate_y; obmat[3][0] = (float)tile_x + translate_x; DRW_shgroup_call_obmat(grp, geom, obmat); } } else { DRW_shgroup_call_obmat(grp, geom, obmat); } } static void space_image_gpu_texture_get(Image *image, ImageUser *iuser, ImBuf *ibuf, GPUTexture **r_gpu_texture, bool *r_owns_texture, GPUTexture **r_tex_tile_data) { const DRWContextState *draw_ctx = DRW_context_state_get(); SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; if (BKE_image_is_multilayer(image)) { /* Update multi-index and pass for the current eye. */ BKE_image_multilayer_index(image->rr, &sima->iuser); } else { BKE_image_multiview_index(image, &sima->iuser); } if (ibuf == NULL) { return; } if (ibuf->rect == NULL && ibuf->rect_float == NULL) { /* This codepath is only supposed to happen when drawing a lazily-allocatable render result. * In all the other cases the `ED_space_image_acquire_buffer()` is expected to return NULL as * an image buffer when it has no pixels. */ BLI_assert(image->type == IMA_TYPE_R_RESULT); float zero[4] = {0, 0, 0, 0}; *r_gpu_texture = GPU_texture_create_2d(__func__, 1, 1, 0, GPU_RGBA16F, zero); *r_owns_texture = true; return; } const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(ibuf); if (sima_flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) { if (ibuf->zbuf) { BLI_assert_msg(0, "Integer based depth buffers not supported"); } else if (ibuf->zbuf_float) { *r_gpu_texture = GPU_texture_create_2d( __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->zbuf_float); *r_owns_texture = true; } else if (ibuf->rect_float && ibuf->channels == 1) { *r_gpu_texture = GPU_texture_create_2d( __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->rect_float); *r_owns_texture = true; } } else if (image->source == IMA_SRC_TILED) { *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, ibuf); *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, NULL); *r_owns_texture = false; } else { *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf); *r_owns_texture = false; } } static void space_node_gpu_texture_get(Image *image, ImageUser *iuser, ImBuf *ibuf, GPUTexture **r_gpu_texture, bool *r_owns_texture, GPUTexture **r_tex_tile_data) { *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf); *r_owns_texture = false; *r_tex_tile_data = NULL; } static void image_gpu_texture_get(Image *image, ImageUser *iuser, ImBuf *ibuf, GPUTexture **r_gpu_texture, bool *r_owns_texture, GPUTexture **r_tex_tile_data) { if (!image) { return; } const DRWContextState *draw_ctx = DRW_context_state_get(); const char space_type = draw_ctx->space_data->spacetype; if (space_type == SPACE_IMAGE) { space_image_gpu_texture_get( image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data); } else if (space_type == SPACE_NODE) { space_node_gpu_texture_get(image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data); } } static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser, ImBuf *ibuf) { IMAGE_PassList *psl = vedata->psl; IMAGE_StorageList *stl = vedata->stl; IMAGE_PrivateData *pd = stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); const char space_type = draw_ctx->space_data->spacetype; const Scene *scene = draw_ctx->scene; GPUTexture *tex_tile_data = NULL; image_gpu_texture_get(image, iuser, ibuf, &pd->texture, &pd->owns_texture, &tex_tile_data); if (pd->texture) { static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f}; static float shuffle[4] = {1.0f, 1.0f, 1.0f, 1.0f}; static float far_near[2] = {100.0f, 0.0f}; if (scene->camera && scene->camera->type == OB_CAMERA) { far_near[1] = ((Camera *)scene->camera->data)->clip_start; far_near[0] = ((Camera *)scene->camera->data)->clip_end; } const bool use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, ibuf); const bool is_tiled_texture = tex_tile_data != NULL; int draw_flags = 0; if (space_type == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(ibuf); const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0); SET_FLAG_FROM_TEST(draw_flags, do_repeat, IMAGE_DRAW_FLAG_DO_REPEAT); SET_FLAG_FROM_TEST(draw_flags, is_tiled_texture, IMAGE_DRAW_FLAG_USE_WORLD_POS); if ((sima_flag & SI_USE_ALPHA) != 0) { /* Show RGBA */ draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA; } else if ((sima_flag & SI_SHOW_ALPHA) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f); } else if ((sima_flag & SI_SHOW_ZBUF) != 0) { draw_flags |= IMAGE_DRAW_FLAG_DEPTH | IMAGE_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f); } else if ((sima_flag & SI_SHOW_R) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f); } else if ((sima_flag & SI_SHOW_G) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f); } else if ((sima_flag & SI_SHOW_B) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f); } else /* RGB */ { if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } } } if (space_type == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)draw_ctx->space_data; if ((snode->flag & SNODE_USE_ALPHA) != 0) { /* Show RGBA */ draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA; } else if ((snode->flag & SNODE_SHOW_ALPHA) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f); } else if ((snode->flag & SNODE_SHOW_R) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f); } else if ((snode->flag & SNODE_SHOW_G) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f); } else if ((snode->flag & SNODE_SHOW_B) != 0) { draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING; if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f); } else /* RGB */ { if (IMB_alpha_affects_rgb(ibuf)) { draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA; } } } GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture); DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass); if (is_tiled_texture) { DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, 0); DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data); } else { DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, 0); } DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", far_near); DRW_shgroup_uniform_vec4_copy(shgrp, "color", color); DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", shuffle); DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", draw_flags); DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", use_premul_alpha); image_cache_image_add(shgrp, image, ibuf); } } /* -------------------------------------------------------------------- */ /** \name Engine Callbacks * \{ */ static void IMAGE_engine_init(void *ved) { IMAGE_shader_library_ensure(); IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_StorageList *stl = vedata->stl; if (!stl->pd) { stl->pd = MEM_callocN(sizeof(IMAGE_PrivateData), __func__); } IMAGE_PrivateData *pd = stl->pd; pd->ibuf = NULL; pd->lock = NULL; pd->texture = NULL; } static void IMAGE_cache_init(void *ved) { IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_StorageList *stl = vedata->stl; IMAGE_PrivateData *pd = stl->pd; IMAGE_PassList *psl = vedata->psl; const DRWContextState *draw_ctx = DRW_context_state_get(); { /* Write depth is needed for background overlay rendering. Near depth is used for * transparency checker and Far depth is used for indicating the image size. */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL; psl->image_pass = DRW_pass_create("Image", state); } const SpaceLink *space_link = draw_ctx->space_data; const char space_type = space_link->spacetype; pd->view = NULL; if (space_type == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; Image *image = ED_space_image(sima); ImBuf *ibuf = ED_space_image_acquire_buffer(sima, &pd->lock, 0); image_cache_image(vedata, image, &sima->iuser, ibuf); pd->image = image; pd->ibuf = ibuf; } else if (space_type == SPACE_NODE) { ARegion *region = draw_ctx->region; Main *bmain = CTX_data_main(draw_ctx->evil_C); Image *image = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node"); ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, &pd->lock); { /* Setup a screen pixel view. The backdrop of the node editor doesn't follow the region. */ float winmat[4][4], viewmat[4][4]; orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0); unit_m4(winmat); pd->view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL); } image_cache_image(vedata, image, NULL, ibuf); pd->image = image; pd->ibuf = ibuf; } } static void IMAGE_cache_populate(void *UNUSED(vedata), Object *UNUSED(ob)) { /* Function intentional left empty. `cache_populate` is required to be implemented. */ } static void image_draw_finish(IMAGE_Data *ved) { IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_StorageList *stl = vedata->stl; IMAGE_PrivateData *pd = stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); const char space_type = draw_ctx->space_data->spacetype; if (space_type == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; ED_space_image_release_buffer(sima, pd->ibuf, pd->lock); } else if (space_type == SPACE_NODE) { BKE_image_release_ibuf(pd->image, pd->ibuf, pd->lock); } pd->image = NULL; pd->ibuf = NULL; if (pd->texture && pd->owns_texture) { GPU_texture_free(pd->texture); pd->owns_texture = false; } pd->texture = NULL; } static void IMAGE_draw_scene(void *ved) { IMAGE_Data *vedata = (IMAGE_Data *)ved; IMAGE_PassList *psl = vedata->psl; IMAGE_PrivateData *pd = vedata->stl->pd; DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); GPU_framebuffer_bind(dfbl->default_fb); static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0); DRW_view_set_active(pd->view); DRW_draw_pass(psl->image_pass); DRW_view_set_active(NULL); image_draw_finish(vedata); } static void IMAGE_engine_free(void) { IMAGE_shader_free(); } /** \} */ static const DrawEngineDataSize IMAGE_data_size = DRW_VIEWPORT_DATA_SIZE(IMAGE_Data); DrawEngineType draw_engine_image_type = { NULL, /* next */ NULL, /* prev */ N_("UV/Image"), /* idname */ &IMAGE_data_size, /* vedata_size */ &IMAGE_engine_init, /* engine_init */ &IMAGE_engine_free, /* engine_free */ &IMAGE_cache_init, /* cache_init */ &IMAGE_cache_populate, /* cache_populate */ NULL, /* cache_finish */ &IMAGE_draw_scene, /* draw_scene */ NULL, /* view_update */ NULL, /* id_update */ NULL, /* render_to_image */ NULL, /* store_metadata */ };