/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. */ /** \file * \ingroup draw_engine */ #ifdef __cplusplus extern "C" { #endif /* Forward declarations */ struct rcti; struct GPUBatch; struct Image; struct ImBuf; struct GPUTexture; /* *********** LISTS *********** */ /* GPUViewport.storage * Is freed everytime the viewport engine changes */ typedef struct IMAGE_PassList { DRWPass *image_pass; } IMAGE_PassList; typedef struct IMAGE_PrivateData { void *lock; struct ImBuf *ibuf; struct GPUTexture *texture; bool owns_texture; } IMAGE_PrivateData; typedef struct IMAGE_StorageList { IMAGE_PrivateData *pd; } IMAGE_StorageList; typedef struct IMAGE_Data { void *engine_type; DRWViewportEmptyList *fbl; DRWViewportEmptyList *txl; IMAGE_PassList *psl; IMAGE_StorageList *stl; } IMAGE_Data; /* image_shader.c */ GPUShader *IMAGE_shader_image_get(void); void IMAGE_shader_library_ensure(void); void IMAGE_shader_free(void); #ifdef __cplusplus } #endif