/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. */ /** \file * \ingroup draw_engine */ #include "DRW_render.h" #include "BKE_vfont.h" #include "DNA_curve_types.h" #include "overlay_private.h" void OVERLAY_edit_text_cache_init(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_PrivateData *pd = vedata->stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); View3D *v3d = draw_ctx->v3d; DRWShadingGroup *grp; GPUShader *sh; DRWState state; pd->edit_curve.show_handles = v3d->overlay.handle_display != CURVE_HANDLE_NONE; pd->edit_curve.handle_display = v3d->overlay.handle_display; pd->shdata.edit_curve_normal_length = v3d->overlay.normals_length; /* Run Twice for in-front passes. */ for (int i = 0; i < 2; i++) { state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH; state |= ((i == 0) ? DRW_STATE_DEPTH_LESS_EQUAL : DRW_STATE_DEPTH_ALWAYS); DRW_PASS_CREATE(psl->edit_text_wire_ps[i], state | pd->clipping_state); sh = OVERLAY_shader_uniform_color(); pd->edit_text_wire_grp[i] = grp = DRW_shgroup_create(sh, psl->edit_text_wire_ps[i]); DRW_shgroup_uniform_vec4_copy(grp, "color", G_draw.block.colorWire); } { state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA; DRW_PASS_CREATE(psl->edit_text_overlay_ps, state | pd->clipping_state); sh = OVERLAY_shader_uniform_color(); pd->edit_text_overlay_grp = grp = DRW_shgroup_create(sh, psl->edit_text_overlay_ps); DRW_shgroup_uniform_vec4(grp, "color", pd->edit_text.overlay_color, 1); state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_MUL | DRW_STATE_DEPTH_GREATER_EQUAL | pd->clipping_state; DRW_PASS_INSTANCE_CREATE(psl->edit_text_darken_ps, psl->edit_text_overlay_ps, state); } { /* Create view which will render everything (hopefully) behind the text geometry. */ DRWView *default_view = (DRWView *)DRW_view_default_get(); pd->view_edit_text = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, -5.0f); } } /* Use 2D quad corners to create a matrix that set * a [-1..1] quad at the right position. */ static void v2_quad_corners_to_mat4(const float corners[4][2], float r_mat[4][4]) { unit_m4(r_mat); sub_v2_v2v2(r_mat[0], corners[1], corners[0]); sub_v2_v2v2(r_mat[1], corners[3], corners[0]); mul_v2_fl(r_mat[0], 0.5f); mul_v2_fl(r_mat[1], 0.5f); copy_v2_v2(r_mat[3], corners[0]); add_v2_v2(r_mat[3], r_mat[0]); add_v2_v2(r_mat[3], r_mat[1]); } static void edit_text_cache_populate_select(OVERLAY_Data *vedata, Object *ob) { OVERLAY_PrivateData *pd = vedata->stl->pd; const Curve *cu = ob->data; EditFont *ef = cu->editfont; float final_mat[4][4], box[4][2]; struct GPUBatch *geom = DRW_cache_quad_get(); for (int i = 0; i < ef->selboxes_len; i++) { EditFontSelBox *sb = &ef->selboxes[i]; float selboxw; if (i + 1 != ef->selboxes_len) { if (ef->selboxes[i + 1].y == sb->y) { selboxw = ef->selboxes[i + 1].x - sb->x; } else { selboxw = sb->w; } } else { selboxw = sb->w; } /* NOTE: v2_quad_corners_to_mat4 don't need the 3rd corner. */ if (sb->rot == 0.0f) { copy_v2_fl2(box[0], sb->x, sb->y); copy_v2_fl2(box[1], sb->x + selboxw, sb->y); copy_v2_fl2(box[3], sb->x, sb->y + sb->h); } else { float mat[2][2]; angle_to_mat2(mat, sb->rot); copy_v2_fl2(box[0], sb->x, sb->y); mul_v2_v2fl(box[1], mat[0], selboxw); add_v2_v2(box[1], &sb->x); mul_v2_v2fl(box[3], mat[1], sb->h); add_v2_v2(box[3], &sb->x); } v2_quad_corners_to_mat4(box, final_mat); mul_m4_m4m4(final_mat, ob->obmat, final_mat); DRW_shgroup_call_obmat(pd->edit_text_overlay_grp, geom, final_mat); } } static void edit_text_cache_populate_cursor(OVERLAY_Data *vedata, Object *ob) { OVERLAY_PrivateData *pd = vedata->stl->pd; const Curve *cu = ob->data; EditFont *edit_font = cu->editfont; float(*cursor)[2] = edit_font->textcurs; float mat[4][4]; v2_quad_corners_to_mat4(cursor, mat); mul_m4_m4m4(mat, ob->obmat, mat); struct GPUBatch *geom = DRW_cache_quad_get(); DRW_shgroup_call_obmat(pd->edit_text_overlay_grp, geom, mat); } static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob) { OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob); const Curve *cu = ob->data; for (int i = 0; i < cu->totbox; i++) { TextBox *tb = &cu->tb[i]; const bool is_active = (i == (cu->actbox - 1)); float *color = is_active ? G_draw.block.colorActive : G_draw.block.colorWire; if ((tb->w != 0.0f) || (tb->h != 0.0f)) { float vecs[4][3]; vecs[0][0] = vecs[1][0] = vecs[2][0] = vecs[3][0] = cu->xof + tb->x; vecs[0][1] = vecs[1][1] = vecs[2][1] = vecs[3][1] = cu->yof + tb->y + cu->fsize_realtime; vecs[0][2] = vecs[1][2] = vecs[2][2] = vecs[3][2] = 0.001; vecs[1][0] += tb->w; vecs[2][0] += tb->w; vecs[2][1] -= tb->h; vecs[3][1] -= tb->h; for (int j = 0; j < 4; j++) { mul_v3_m4v3(vecs[j], ob->obmat, vecs[j]); } for (int j = 0; j < 4; j++) { OVERLAY_extra_line_dashed(cb, vecs[j], vecs[(j + 1) % 4], color); } } } } void OVERLAY_edit_text_cache_populate(OVERLAY_Data *vedata, Object *ob) { OVERLAY_PrivateData *pd = vedata->stl->pd; struct GPUBatch *geom; bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0; geom = DRW_cache_text_edge_wire_get(ob); if (geom) { DRW_shgroup_call(pd->edit_text_wire_grp[do_in_front], geom, ob); } edit_text_cache_populate_select(vedata, ob); edit_text_cache_populate_cursor(vedata, ob); edit_text_cache_populate_boxes(vedata, ob); } void OVERLAY_edit_text_draw(OVERLAY_Data *vedata) { OVERLAY_PrivateData *pd = vedata->stl->pd; OVERLAY_PassList *psl = vedata->psl; OVERLAY_FramebufferList *fbl = vedata->fbl; if (DRW_state_is_fbo()) { GPU_framebuffer_bind(fbl->overlay_default_fb); } DRW_draw_pass(psl->edit_text_wire_ps[0]); DRW_draw_pass(psl->edit_text_wire_ps[1]); DRW_view_set_active(pd->view_edit_text); /* Alpha blended. */ copy_v4_fl4(pd->edit_text.overlay_color, 0.8f, 0.8f, 0.8f, 0.5f); DRW_draw_pass(psl->edit_text_overlay_ps); /* Multiply previous result where depth test fail. */ copy_v4_fl4(pd->edit_text.overlay_color, 0.0f, 0.0f, 0.0f, 1.0f); DRW_draw_pass(psl->edit_text_darken_ps); }