/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2019, Blender Foundation. */ /** \file * \ingroup draw_engine */ #include "DRW_render.h" #include "overlay_private.h" void OVERLAY_facing_init(OVERLAY_Data *UNUSED(vedata)) { } void OVERLAY_facing_cache_init(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_PrivateData *pd = vedata->stl->pd; DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA; DRW_PASS_CREATE(psl->facing_ps, state | pd->clipping_state); GPUShader *sh = OVERLAY_shader_facing(); pd->facing_grp = DRW_shgroup_create(sh, psl->facing_ps); } void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob) { OVERLAY_PrivateData *pd = vedata->stl->pd; struct GPUBatch *geom = DRW_cache_object_surface_get(ob); if (geom) { DRW_shgroup_call(pd->facing_grp, geom, ob); } } void OVERLAY_facing_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_PrivateData *pd = vedata->stl->pd; /* We need to match underlying geometry pass, at the cost of bypassing TAA. */ DRW_view_set_active(NULL); DRW_draw_pass(psl->facing_ps); DRW_view_set_active(pd->view_default); }