/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. */ /** \file * \ingroup draw_engine */ #include "DRW_render.h" #include "overlay_private.hh" void OVERLAY_edit_lattice_cache_init(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_PrivateData *pd = vedata->stl->pd; struct GPUShader *sh; DRWShadingGroup *grp; { DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; DRW_PASS_CREATE(psl->edit_lattice_ps, state | pd->clipping_state); sh = OVERLAY_shader_edit_lattice_wire(); pd->edit_lattice_wires_grp = grp = DRW_shgroup_create(sh, psl->edit_lattice_ps); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.weight_ramp); sh = OVERLAY_shader_edit_lattice_point(); pd->edit_lattice_points_grp = grp = DRW_shgroup_create(sh, psl->edit_lattice_ps); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); } } void OVERLAY_edit_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob) { OVERLAY_PrivateData *pd = vedata->stl->pd; struct GPUBatch *geom; geom = DRW_cache_lattice_wire_get(ob, true); DRW_shgroup_call(pd->edit_lattice_wires_grp, geom, ob); geom = DRW_cache_lattice_vert_overlay_get(ob); DRW_shgroup_call(pd->edit_lattice_points_grp, geom, ob); } void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob) { OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob); const DRWContextState *draw_ctx = DRW_context_state_get(); float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false); OVERLAY_extra_wire(cb, geom, ob->object_to_world, color); } void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_FramebufferList *fbl = vedata->fbl; if (DRW_state_is_fbo()) { GPU_framebuffer_bind(fbl->overlay_default_fb); } DRW_draw_pass(psl->edit_lattice_ps); }