/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. */ /** \file * \ingroup draw_engine */ #include "DRW_render.h" #include "DNA_meta_types.h" #include "BKE_object.h" #include "DEG_depsgraph_query.h" #include "ED_mball.h" #include "overlay_private.hh" void OVERLAY_metaball_cache_init(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_PrivateData *pd = vedata->stl->pd; OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get(); #define BUF_INSTANCE DRW_shgroup_call_buffer_instance for (int i = 0; i < 2; i++) { DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : DRWState(0); DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; DRW_PASS_CREATE(psl->metaball_ps[i], state | pd->clipping_state | infront_state); /* Reuse armature shader as it's perfect to outline ellipsoids. */ struct GPUVertFormat *format = formats->instance_bone; struct GPUShader *sh = OVERLAY_shader_armature_sphere(true); DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->metaball_ps[i]); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); pd->mball.handle[i] = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get()); } } static void metaball_instance_data_set( BoneInstanceData *data, Object *ob, const float *pos, const float radius, const float color[4]) { /* Bone point radius is 0.05. Compensate for that. */ mul_v3_v3fl(data->mat[0], ob->object_to_world[0], radius / 0.05f); mul_v3_v3fl(data->mat[1], ob->object_to_world[1], radius / 0.05f); mul_v3_v3fl(data->mat[2], ob->object_to_world[2], radius / 0.05f); mul_v3_m4v3(data->mat[3], ob->object_to_world, pos); /* WATCH: Reminder, alpha is wire-size. */ OVERLAY_bone_instance_data_set_color(data, color); } void OVERLAY_edit_metaball_cache_populate(OVERLAY_Data *vedata, Object *ob) { const bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0; const bool is_select = DRW_state_is_select(); OVERLAY_PrivateData *pd = vedata->stl->pd; MetaBall *mb = static_cast(ob->data); const float *color; const float *col_radius = G_draw.block.color_mball_radius; const float *col_radius_select = G_draw.block.color_mball_radius_select; const float *col_stiffness = G_draw.block.color_mball_stiffness; const float *col_stiffness_select = G_draw.block.color_mball_stiffness_select; int select_id = 0; if (is_select) { select_id = ob->runtime.select_id; } LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) { const bool is_selected = (ml->flag & SELECT) != 0; const bool is_scale_radius = (ml->flag & MB_SCALE_RAD) != 0; float stiffness_radius = ml->rad * atanf(ml->s) / float(M_PI_2); BoneInstanceData instdata; if (is_select) { DRW_select_load_id(select_id | MBALLSEL_RADIUS); } color = (is_selected && is_scale_radius) ? col_radius_select : col_radius; metaball_instance_data_set(&instdata, ob, &ml->x, ml->rad, color); DRW_buffer_add_entry_struct(pd->mball.handle[do_in_front], &instdata); if (is_select) { DRW_select_load_id(select_id | MBALLSEL_STIFF); } color = (is_selected && !is_scale_radius) ? col_stiffness_select : col_stiffness; metaball_instance_data_set(&instdata, ob, &ml->x, stiffness_radius, color); DRW_buffer_add_entry_struct(pd->mball.handle[do_in_front], &instdata); select_id += 0x10000; } /* Needed so object centers and geometry are not detected as meta-elements. */ if (is_select) { DRW_select_load_id(-1); } } void OVERLAY_metaball_cache_populate(OVERLAY_Data *vedata, Object *ob) { const bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0; OVERLAY_PrivateData *pd = vedata->stl->pd; MetaBall *mb = static_cast(ob->data); const DRWContextState *draw_ctx = DRW_context_state_get(); float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); LISTBASE_FOREACH (MetaElem *, ml, &mb->elems) { /* Draw radius only. */ BoneInstanceData instdata; metaball_instance_data_set(&instdata, ob, &ml->x, ml->rad, color); DRW_buffer_add_entry_struct(pd->mball.handle[do_in_front], &instdata); } } void OVERLAY_metaball_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; DRW_draw_pass(psl->metaball_ps[0]); } void OVERLAY_metaball_in_front_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; DRW_draw_pass(psl->metaball_ps[1]); }