/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. */ /** \file * \ingroup draw_engine */ #include "BKE_paint.h" #include "DRW_render.h" #include "ED_view3d.h" #include "PIL_time.h" #include "UI_resources.h" #include "overlay_private.hh" void OVERLAY_mode_transfer_cache_init(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_PrivateData *pd = vedata->stl->pd; pd->mode_transfer.time = PIL_check_seconds_timer(); for (int i = 0; i < 2; i++) { /* Non Meshes Pass (Camera, empties, lights ...) */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA; DRW_PASS_CREATE(psl->mode_transfer_ps[i], state | pd->clipping_state); } } #define MODE_TRANSFER_FLASH_LENGTH 0.55f /* TODO(pablodp606): Remove this option for 3.0 if fade in/out is not used. */ #define MODE_TRANSFER_FLASH_FADE 0.0f #define MODE_TRANSFER_FLASH_MAX_ALPHA 0.25f static bool mode_transfer_is_animation_running(const float anim_time) { return anim_time >= 0.0f && anim_time <= MODE_TRANSFER_FLASH_LENGTH; } static float mode_transfer_alpha_for_animation_time_get(const float anim_time) { if (anim_time > MODE_TRANSFER_FLASH_LENGTH) { return 0.0f; } if (anim_time < 0.0f) { return 0.0f; } if (MODE_TRANSFER_FLASH_FADE <= 0.0f) { return (1.0f - (anim_time / MODE_TRANSFER_FLASH_LENGTH)) * MODE_TRANSFER_FLASH_MAX_ALPHA; } const float flash_fade_in_time = MODE_TRANSFER_FLASH_LENGTH * MODE_TRANSFER_FLASH_FADE; const float flash_fade_out_time = MODE_TRANSFER_FLASH_LENGTH - flash_fade_in_time; float alpha = 0.0f; if (anim_time < flash_fade_in_time) { alpha = anim_time / flash_fade_in_time; } else { const float fade_out_anim_time = anim_time - flash_fade_in_time; alpha = 1.0f - (fade_out_anim_time / flash_fade_out_time); } return alpha * MODE_TRANSFER_FLASH_MAX_ALPHA; } void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob) { OVERLAY_PrivateData *pd = vedata->stl->pd; OVERLAY_PassList *psl = vedata->psl; if (pd->xray_enabled) { return; } const float animation_time = pd->mode_transfer.time - ob->runtime.overlay_mode_transfer_start_time; if (!mode_transfer_is_animation_running(animation_time)) { return; } const DRWContextState *draw_ctx = DRW_context_state_get(); const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && !DRW_state_is_image_render(); const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; DRWShadingGroup *mode_transfer_grp[2]; for (int i = 0; i < 2; i++) { GPUShader *sh = OVERLAY_shader_uniform_color(); mode_transfer_grp[i] = DRW_shgroup_create(sh, psl->mode_transfer_ps[i]); DRW_shgroup_uniform_block(mode_transfer_grp[i], "globalsBlock", G_draw.block_ubo); float color[4]; UI_GetThemeColor3fv(TH_VERTEX_SELECT, color); color[3] = mode_transfer_alpha_for_animation_time_get(animation_time); srgb_to_linearrgb_v4(color, color); DRW_shgroup_uniform_vec4_copy(mode_transfer_grp[i], "ucolor", color); } if (!pd->use_in_front) { mode_transfer_grp[IN_FRONT] = mode_transfer_grp[NOT_IN_FRONT]; } pd->mode_transfer.any_animated = true; if (use_sculpt_pbvh) { DRW_shgroup_call_sculpt(mode_transfer_grp[is_xray], ob, false, false); } else { struct GPUBatch *geom = DRW_cache_object_surface_get(ob); if (geom) { DRW_shgroup_call(mode_transfer_grp[is_xray], geom, ob); } } } void OVERLAY_mode_transfer_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; DRW_draw_pass(psl->mode_transfer_ps[NOT_IN_FRONT]); } void OVERLAY_mode_transfer_infront_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; DRW_draw_pass(psl->mode_transfer_ps[IN_FRONT]); } void OVERLAY_mode_transfer_cache_finish(OVERLAY_Data *vedata) { OVERLAY_PrivateData *pd = vedata->stl->pd; if (pd->mode_transfer.any_animated) { DRW_viewport_request_redraw(); } pd->mode_transfer.any_animated = false; }