/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup draw_engine */ #include "DNA_volume_types.h" #include "DRW_render.h" #include "GPU_shader.h" #include "overlay_private.h" void OVERLAY_volume_cache_init(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_PrivateData *pd = vedata->stl->pd; const bool is_select = DRW_state_is_select(); if (is_select) { DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; DRW_PASS_CREATE(psl->volume_ps, state | pd->clipping_state); GPUShader *sh = OVERLAY_shader_depth_only(); DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->volume_ps); pd->volume_selection_surface_grp = grp; } else { psl->volume_ps = NULL; pd->volume_selection_surface_grp = NULL; } } void OVERLAY_volume_cache_populate(OVERLAY_Data *vedata, Object *ob) { OVERLAY_PrivateData *pd = vedata->stl->pd; const bool is_select = DRW_state_is_select(); if (is_select) { struct GPUBatch *geom = DRW_cache_volume_selection_surface_get(ob); if (geom != NULL) { DRW_shgroup_call(pd->volume_selection_surface_grp, geom, ob); } } } void OVERLAY_volume_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; if (psl->volume_ps) { DRW_draw_pass(psl->volume_ps); } }