/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2019, Blender Foundation. */ /** \file * \ingroup draw_engine */ #include "DNA_collection_types.h" #include "DNA_mesh_types.h" #include "DNA_particle_types.h" #include "DNA_view3d_types.h" #include "DNA_volume_types.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_duplilist.h" #include "BKE_editmesh.h" #include "BKE_global.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BLI_hash.h" #include "DRW_render.h" #include "GPU_shader.h" #include "ED_view3d.h" #include "overlay_private.h" void OVERLAY_wireframe_init(OVERLAY_Data *vedata) { OVERLAY_PrivateData *pd = vedata->stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); DRWView *default_view = (DRWView *)DRW_view_default_get(); pd->view_wires = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, 0.5f); } void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; OVERLAY_TextureList *txl = vedata->txl; OVERLAY_PrivateData *pd = vedata->stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); DRWShadingGroup *grp = NULL; View3DShading *shading = &draw_ctx->v3d->shading; pd->shdata.wire_step_param = pd->overlay.wireframe_threshold - 254.0f / 255.0f; pd->shdata.wire_opacity = pd->overlay.wireframe_opacity; bool is_wire_shmode = (shading->type == OB_WIRE); bool is_material_shmode = (shading->type > OB_SOLID); bool is_object_color = is_wire_shmode && (shading->wire_color_type == V3D_SHADING_OBJECT_COLOR); bool is_random_color = is_wire_shmode && (shading->wire_color_type == V3D_SHADING_RANDOM_COLOR); const bool use_select = (DRW_state_is_select() || DRW_state_is_depth()); GPUShader *wires_sh = use_select ? OVERLAY_shader_wireframe_select() : OVERLAY_shader_wireframe(pd->antialiasing.enabled); for (int xray = 0; xray < (is_material_shmode ? 1 : 2); xray++) { DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; DRWPass *pass; GPUTexture **depth_tx = ((!pd->xray_enabled || pd->xray_opacity > 0.0f) && DRW_state_is_fbo()) ? &txl->temp_depth_tx : &txl->dummy_depth_tx; if (xray == 0) { DRW_PASS_CREATE(psl->wireframe_ps, state | pd->clipping_state); pass = psl->wireframe_ps; } else { DRW_PASS_CREATE(psl->wireframe_xray_ps, state | pd->clipping_state); pass = psl->wireframe_xray_ps; } for (int use_coloring = 0; use_coloring < 2; use_coloring++) { pd->wires_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx); DRW_shgroup_uniform_float_copy(grp, "wireStepParam", pd->shdata.wire_step_param); DRW_shgroup_uniform_float_copy(grp, "wireOpacity", pd->shdata.wire_opacity); DRW_shgroup_uniform_bool_copy(grp, "useColoring", use_coloring); DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0); DRW_shgroup_uniform_bool_copy(grp, "isObjectColor", is_object_color); DRW_shgroup_uniform_bool_copy(grp, "isRandomColor", is_random_color); DRW_shgroup_uniform_bool_copy(grp, "isHair", false); pd->wires_all_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass); DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 1.0f); pd->wires_hair_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass); DRW_shgroup_uniform_bool_copy(grp, "isHair", true); DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 10.0f); } pd->wires_sculpt_grp[xray] = grp = DRW_shgroup_create(wires_sh, pass); DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx); DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 10.0f); DRW_shgroup_uniform_bool_copy(grp, "useColoring", false); DRW_shgroup_uniform_bool_copy(grp, "isHair", false); } if (is_material_shmode) { /* Make all drawcalls go into the non-xray shading groups. */ for (int use_coloring = 0; use_coloring < 2; use_coloring++) { pd->wires_grp[1][use_coloring] = pd->wires_grp[0][use_coloring]; pd->wires_all_grp[1][use_coloring] = pd->wires_all_grp[0][use_coloring]; pd->wires_hair_grp[1][use_coloring] = pd->wires_hair_grp[0][use_coloring]; } pd->wires_sculpt_grp[1] = pd->wires_sculpt_grp[0]; psl->wireframe_xray_ps = NULL; } } static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, ParticleSystem *psys) { OVERLAY_PrivateData *pd = vedata->stl->pd; const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; Object *dupli_parent = DRW_object_get_dupli_parent(ob); DupliObject *dupli_object = DRW_object_get_dupli(ob); float dupli_mat[4][4]; if ((dupli_parent != NULL) && (dupli_object != NULL)) { if (dupli_object->type & OB_DUPLICOLLECTION) { unit_m4(dupli_mat); Collection *collection = dupli_parent->instance_collection; if (collection != NULL) { sub_v3_v3(dupli_mat[3], collection->instance_offset); } mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat); } else { copy_m4_m4(dupli_mat, dupli_object->ob->obmat); invert_m4(dupli_mat); mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat); } } else { unit_m4(dupli_mat); } struct GPUBatch *hairs = DRW_cache_particles_get_hair(ob, psys, NULL); const bool use_coloring = true; DRWShadingGroup *shgrp = DRW_shgroup_create_sub(pd->wires_hair_grp[is_xray][use_coloring]); DRW_shgroup_uniform_vec4_array_copy(shgrp, "hairDupliMatrix", dupli_mat, 4); DRW_shgroup_call_no_cull(shgrp, hairs, ob); } void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, Object *ob, OVERLAY_DupliData *dupli, bool init_dupli) { OVERLAY_PrivateData *pd = vedata->stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES) != 0; const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; const bool is_mesh = ob->type == OB_MESH; const bool is_edit_mode = DRW_object_is_in_edit_mode(ob); bool has_edit_mesh_cage = false; bool is_mesh_verts_only = false; if (is_mesh) { /* TODO: Should be its own function. */ Mesh *me = ob->data; if (is_edit_mode) { BLI_assert(me->edit_mesh); Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(ob); Mesh *editmesh_eval_cage = BKE_object_get_editmesh_eval_cage(ob); has_edit_mesh_cage = editmesh_eval_cage && (editmesh_eval_cage != editmesh_eval_final); if (editmesh_eval_final) { me = editmesh_eval_final; } } is_mesh_verts_only = me->totedge == 0 && me->totvert > 0; } const bool use_wire = !is_mesh_verts_only && ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) || (ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE)); if (use_wire && pd->wireframe_mode && ob->particlesystem.first) { for (ParticleSystem *psys = ob->particlesystem.first; psys != NULL; psys = psys->next) { if (!DRW_object_is_visible_psys_in_active_context(ob, psys)) { continue; } ParticleSettings *part = psys->part; const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as; if (draw_as == PART_DRAW_PATH) { wireframe_hair_cache_populate(vedata, ob, psys); } } } if (ELEM(ob->type, OB_CURVE, OB_FONT, OB_SURF)) { OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob); float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); struct GPUBatch *geom = NULL; switch (ob->type) { case OB_CURVE: geom = DRW_cache_curve_edge_wire_get(ob); break; case OB_FONT: geom = DRW_cache_text_edge_wire_get(ob); break; case OB_SURF: geom = DRW_cache_surf_edge_wire_get(ob); break; } if (geom) { OVERLAY_extra_wire(cb, geom, ob->obmat, color); } } /* Fast path for duplis. */ if (dupli && !init_dupli) { if (dupli->wire_shgrp && dupli->wire_geom) { if (dupli->base_flag == ob->base_flag) { /* Check for the special cases used below, assign specific theme colors to the shaders. */ OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob); if (dupli->wire_shgrp == cb->extra_loose_points) { float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->obmat, color); } else if (dupli->wire_shgrp == cb->extra_wire) { float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); OVERLAY_extra_wire(cb, dupli->wire_geom, ob->obmat, color); } else { DRW_shgroup_call(dupli->wire_shgrp, dupli->wire_geom, ob); } return; } } else { /* Nothing to draw for this dupli. */ return; } } if (use_wire && ELEM(ob->type, OB_VOLUME, OB_POINTCLOUD)) { bool draw_as_points = true; if (ob->type == OB_VOLUME) { /* Volume object as points exception. */ Volume *volume = ob->data; draw_as_points = volume->display.wireframe_type == VOLUME_WIREFRAME_POINTS; } if (draw_as_points) { float *color; OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob); DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob); if (geom) { OVERLAY_extra_loose_points(cb, geom, ob->obmat, color); } return; } } DRWShadingGroup *shgrp = NULL; struct GPUBatch *geom = NULL; /* Don't do that in edit Mesh mode, unless there is a modifier preview. */ if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) { const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != NULL); const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && !DRW_state_is_image_render(); const bool use_coloring = (use_wire && !is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage); geom = DRW_cache_object_face_wireframe_get(ob); if (geom || use_sculpt_pbvh) { if (use_sculpt_pbvh) { shgrp = pd->wires_sculpt_grp[is_xray]; } else if (all_wires) { shgrp = pd->wires_all_grp[is_xray][use_coloring]; } else { shgrp = pd->wires_grp[is_xray][use_coloring]; } if (ob->type == OB_GPENCIL) { /* TODO(fclem): Make GPencil objects have correct bound-box. */ DRW_shgroup_call_no_cull(shgrp, geom, ob); } else if (use_sculpt_pbvh) { DRW_shgroup_call_sculpt(shgrp, ob, true, false); } else { DRW_shgroup_call(shgrp, geom, ob); } } } else if (is_mesh && (!is_edit_mode || has_edit_mesh_cage)) { OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob); float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); /* Draw loose geometry. */ if (is_mesh_verts_only) { geom = DRW_cache_mesh_all_verts_get(ob); if (geom) { OVERLAY_extra_loose_points(cb, geom, ob->obmat, color); shgrp = cb->extra_loose_points; } } else { geom = DRW_cache_mesh_loose_edges_get(ob); if (geom) { OVERLAY_extra_wire(cb, geom, ob->obmat, color); shgrp = cb->extra_wire; } } } if (dupli) { dupli->wire_shgrp = shgrp; dupli->wire_geom = geom; } } void OVERLAY_wireframe_draw(OVERLAY_Data *data) { OVERLAY_PassList *psl = data->psl; OVERLAY_PrivateData *pd = data->stl->pd; DRW_view_set_active(pd->view_wires); DRW_draw_pass(psl->wireframe_ps); DRW_view_set_active(NULL); } void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *data) { OVERLAY_PassList *psl = data->psl; OVERLAY_PrivateData *pd = data->stl->pd; if (psl->wireframe_xray_ps) { DRW_view_set_active(pd->view_wires); DRW_draw_pass(psl->wireframe_xray_ps); DRW_view_set_active(NULL); } }