vec3 linear_to_srgb_attr(vec3 c) { c = max(c, vec3(0.0)); vec3 c1 = c * 12.92; vec3 c2 = 1.055 * pow(c, vec3(1.0 / 2.4)) - 0.055; return mix(c1, c2, step(vec3(0.0031308), c)); } void main() { vec3 color = linear_to_srgb_attr(finalColor); if (useAlphaBlend) { fragColor = vec4(color, opacity); } else { /* mix with 1.0 -> is like opacity when using multiply blend mode */ fragColor = vec4(mix(vec3(1.0), color, opacity), 1.0); } }