/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. */ /** \file * \ingroup draw_engine * * Simple engine for drawing color and/or depth. * When we only need simple studio shaders. */ #include "DRW_render.h" #include "GPU_shader.h" #include "workbench_private.h" /* Functions */ static void workbench_transparent_engine_init(void *vedata) { WORKBENCH_Data *data = vedata; workbench_forward_engine_init(data); } static void workbench_transparent_cache_init(void *vedata) { WORKBENCH_Data *data = vedata; workbench_forward_cache_init(data); } static void workbench_transparent_cache_populate(void *vedata, Object *ob) { WORKBENCH_Data *data = vedata; workbench_forward_cache_populate(data, ob); } static void workbench_transparent_cache_finish(void *vedata) { WORKBENCH_Data *data = vedata; workbench_forward_cache_finish(data); } static void workbench_transparent_draw_background(void *vedata) { WORKBENCH_Data *data = vedata; const int num_samples = workbench_num_viewport_rendering_iterations(data); for (int sample = 0; sample < num_samples; sample++) { workbench_forward_draw_background(data); workbench_forward_draw_scene(data); } workbench_forward_draw_finish(data); } static void workbench_transparent_engine_free(void) { workbench_forward_engine_free(); } static void workbench_transparent_view_update(void *vedata) { WORKBENCH_Data *data = vedata; workbench_taa_view_updated(data); } static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data); DrawEngineType draw_engine_workbench_transparent = { NULL, NULL, N_("Workbench"), &workbench_data_size, &workbench_transparent_engine_init, &workbench_transparent_engine_free, &workbench_transparent_cache_init, &workbench_transparent_cache_populate, &workbench_transparent_cache_finish, &workbench_transparent_draw_background, NULL, &workbench_transparent_view_update, NULL, NULL, };